Night Sky Engine
A fighting game framework made in Unreal Engine
|
#include <BattleObject.h>
Public Attributes | |
int32 | GroundBounceCount = -1 |
int32 | GroundBounceUntech = -1 |
int32 | GroundBounceStop = -1 |
int32 | GroundBounceXSpeed = -1 |
int32 | GroundBounceXRate = -1 |
int32 | GroundBounceYSpeed = -1 |
int32 | GroundBounceYRate = -1 |
int32 | GroundBounceGravity = -1 |
Definition at line 274 of file BattleObject.h.
int32 FGroundBounceData::GroundBounceCount = -1 |
Definition at line 280 of file BattleObject.h.
int32 FGroundBounceData::GroundBounceGravity = -1 |
Definition at line 316 of file BattleObject.h.
int32 FGroundBounceData::GroundBounceStop = -1 |
Definition at line 286 of file BattleObject.h.
int32 FGroundBounceData::GroundBounceUntech = -1 |
Definition at line 283 of file BattleObject.h.
int32 FGroundBounceData::GroundBounceXRate = -1 |
Definition at line 298 of file BattleObject.h.
int32 FGroundBounceData::GroundBounceXSpeed = -1 |
Definition at line 292 of file BattleObject.h.
int32 FGroundBounceData::GroundBounceYRate = -1 |
Definition at line 310 of file BattleObject.h.
int32 FGroundBounceData::GroundBounceYSpeed = -1 |
Definition at line 304 of file BattleObject.h.