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Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <BattleObject.h>
Public Attributes | |
| int32 | GroundBounceCount = -1 |
| int32 | GroundBounceUntech = INT_MAX |
| int32 | GroundBounceStop = INT_MAX |
| int32 | GroundBounceXSpeed = INT_MAX |
| int32 | GroundBounceXRate = INT_MAX |
| int32 | GroundBounceYSpeed = INT_MAX |
| int32 | GroundBounceYRate = INT_MAX |
| int32 | GroundBounceGravity = INT_MAX |
Definition at line 277 of file BattleObject.h.
| int32 FGroundBounceData::GroundBounceCount = -1 |
Definition at line 283 of file BattleObject.h.
| int32 FGroundBounceData::GroundBounceGravity = INT_MAX |
Definition at line 319 of file BattleObject.h.
| int32 FGroundBounceData::GroundBounceStop = INT_MAX |
Definition at line 289 of file BattleObject.h.
| int32 FGroundBounceData::GroundBounceUntech = INT_MAX |
Definition at line 286 of file BattleObject.h.
| int32 FGroundBounceData::GroundBounceXRate = INT_MAX |
Definition at line 301 of file BattleObject.h.
| int32 FGroundBounceData::GroundBounceXSpeed = INT_MAX |
Definition at line 295 of file BattleObject.h.
| int32 FGroundBounceData::GroundBounceYRate = INT_MAX |
Definition at line 313 of file BattleObject.h.
| int32 FGroundBounceData::GroundBounceYSpeed = INT_MAX |
Definition at line 307 of file BattleObject.h.