Night Sky Engine
A fighting game framework made in Unreal Engine
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FGroundBounceData Struct Reference

#include <BattleObject.h>

Public Attributes

int32 GroundBounceCount = -1
 
int32 GroundBounceUntech = -1
 
int32 GroundBounceStop = -1
 
int32 GroundBounceXSpeed = -1
 
int32 GroundBounceXRate = -1
 
int32 GroundBounceYSpeed = -1
 
int32 GroundBounceYRate = -1
 
int32 GroundBounceGravity = -1
 

Detailed Description

Definition at line 265 of file BattleObject.h.

Member Data Documentation

◆ GroundBounceCount

int32 FGroundBounceData::GroundBounceCount = -1

Definition at line 271 of file BattleObject.h.

◆ GroundBounceGravity

int32 FGroundBounceData::GroundBounceGravity = -1

Definition at line 307 of file BattleObject.h.

◆ GroundBounceStop

int32 FGroundBounceData::GroundBounceStop = -1

Definition at line 277 of file BattleObject.h.

◆ GroundBounceUntech

int32 FGroundBounceData::GroundBounceUntech = -1

Definition at line 274 of file BattleObject.h.

◆ GroundBounceXRate

int32 FGroundBounceData::GroundBounceXRate = -1

Definition at line 289 of file BattleObject.h.

◆ GroundBounceXSpeed

int32 FGroundBounceData::GroundBounceXSpeed = -1

Definition at line 283 of file BattleObject.h.

◆ GroundBounceYRate

int32 FGroundBounceData::GroundBounceYRate = -1

Definition at line 301 of file BattleObject.h.

◆ GroundBounceYSpeed

int32 FGroundBounceData::GroundBounceYSpeed = -1

Definition at line 295 of file BattleObject.h.


The documentation for this struct was generated from the following file: