Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <BattleObject.h>
Public Attributes | |
int32 | GroundBounceCount = -1 |
int32 | GroundBounceUntech = -1 |
int32 | GroundBounceStop = -1 |
int32 | GroundBounceXSpeed = -1 |
int32 | GroundBounceXRate = -1 |
int32 | GroundBounceYSpeed = -1 |
int32 | GroundBounceYRate = -1 |
int32 | GroundBounceGravity = -1 |
Definition at line 278 of file BattleObject.h.
int32 FGroundBounceData::GroundBounceCount = -1 |
Definition at line 284 of file BattleObject.h.
int32 FGroundBounceData::GroundBounceGravity = -1 |
Definition at line 320 of file BattleObject.h.
int32 FGroundBounceData::GroundBounceStop = -1 |
Definition at line 290 of file BattleObject.h.
int32 FGroundBounceData::GroundBounceUntech = -1 |
Definition at line 287 of file BattleObject.h.
int32 FGroundBounceData::GroundBounceXRate = -1 |
Definition at line 302 of file BattleObject.h.
int32 FGroundBounceData::GroundBounceXSpeed = -1 |
Definition at line 296 of file BattleObject.h.
int32 FGroundBounceData::GroundBounceYRate = -1 |
Definition at line 314 of file BattleObject.h.
int32 FGroundBounceData::GroundBounceYSpeed = -1 |
Definition at line 308 of file BattleObject.h.