Night Sky Engine
A fighting game framework made in Unreal Engine
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FHitValueOverTime Struct Reference

#include <BattleObject.h>

Public Attributes

int32 Value = INT_MAX
 
int32 BeginFrame = INT_MAX
 
int32 EndFrame = INT_MAX
 

Detailed Description

Definition at line 327 of file BattleObject.h.

Member Data Documentation

◆ BeginFrame

int32 FHitValueOverTime::BeginFrame = INT_MAX

Definition at line 334 of file BattleObject.h.

◆ EndFrame

int32 FHitValueOverTime::EndFrame = INT_MAX

Definition at line 336 of file BattleObject.h.

◆ Value

int32 FHitValueOverTime::Value = INT_MAX

Definition at line 332 of file BattleObject.h.


The documentation for this struct was generated from the following file: