Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <BattleObject.h>
Public Attributes | |
int32 | Value = -1 |
int32 | BeginFrame = -1 |
int32 | EndFrame = -1 |
Definition at line 315 of file BattleObject.h.
int32 FHitValueOverTime::BeginFrame = -1 |
Definition at line 322 of file BattleObject.h.
int32 FHitValueOverTime::EndFrame = -1 |
Definition at line 324 of file BattleObject.h.
int32 FHitValueOverTime::Value = -1 |
Definition at line 320 of file BattleObject.h.