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Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <BattleObject.h>
Public Attributes | |
| int32 | Value = INT_MAX |
| int32 | BeginFrame = INT_MAX |
| int32 | EndFrame = INT_MAX |
Definition at line 327 of file BattleObject.h.
| int32 FHitValueOverTime::BeginFrame = INT_MAX |
Definition at line 334 of file BattleObject.h.
| int32 FHitValueOverTime::EndFrame = INT_MAX |
Definition at line 336 of file BattleObject.h.
| int32 FHitValueOverTime::Value = INT_MAX |
Definition at line 332 of file BattleObject.h.