Night Sky Engine
A fighting game framework made in Unreal Engine
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FHitValueOverTime Struct Reference

#include <BattleObject.h>

Public Attributes

int32 Value = -1
 
int32 BeginFrame = -1
 
int32 EndFrame = -1
 

Detailed Description

Definition at line 324 of file BattleObject.h.

Member Data Documentation

◆ BeginFrame

int32 FHitValueOverTime::BeginFrame = -1

Definition at line 331 of file BattleObject.h.

◆ EndFrame

int32 FHitValueOverTime::EndFrame = -1

Definition at line 333 of file BattleObject.h.

◆ Value

int32 FHitValueOverTime::Value = -1

Definition at line 329 of file BattleObject.h.


The documentation for this struct was generated from the following file: