Night Sky Engine
A fighting game framework made in Unreal Engine
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FHitValueOverTime Struct Reference

#include <BattleObject.h>

Public Attributes

int32 Value = -1
int32 BeginFrame = -1
int32 EndFrame = -1

Detailed Description

Definition at line 328 of file BattleObject.h.

Member Data Documentation

◆ BeginFrame

int32 FHitValueOverTime::BeginFrame = -1

Definition at line 335 of file BattleObject.h.

◆ EndFrame

int32 FHitValueOverTime::EndFrame = -1

Definition at line 337 of file BattleObject.h.

◆ Value

int32 FHitValueOverTime::Value = -1

Definition at line 333 of file BattleObject.h.


The documentation for this struct was generated from the following file:
  • C:/Users/wistf/Unreal Projects/NightSkyEngine/Source/NightSkyEngine/Battle/Actors/BattleObject.h