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Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <BattleObject.h>
Public Attributes | |
| int32 | WallBounceCount = -1 |
| int32 | WallBounceUntech = INT_MAX |
| int32 | WallBounceStop = INT_MAX |
| int32 | WallBounceXSpeed = INT_MAX |
| int32 | WallBounceXRate = INT_MAX |
| int32 | WallBounceYSpeed = INT_MAX |
| int32 | WallBounceYRate = INT_MAX |
| int32 | WallBounceGravity = INT_MAX |
| bool | WallBounceInCornerOnly = false |
Definition at line 224 of file BattleObject.h.
| int32 FWallBounceData::WallBounceCount = -1 |
Definition at line 230 of file BattleObject.h.
| int32 FWallBounceData::WallBounceGravity = INT_MAX |
Definition at line 266 of file BattleObject.h.
| bool FWallBounceData::WallBounceInCornerOnly = false |
Definition at line 269 of file BattleObject.h.
| int32 FWallBounceData::WallBounceStop = INT_MAX |
Definition at line 236 of file BattleObject.h.
| int32 FWallBounceData::WallBounceUntech = INT_MAX |
Definition at line 233 of file BattleObject.h.
| int32 FWallBounceData::WallBounceXRate = INT_MAX |
Definition at line 248 of file BattleObject.h.
| int32 FWallBounceData::WallBounceXSpeed = INT_MAX |
Definition at line 242 of file BattleObject.h.
| int32 FWallBounceData::WallBounceYRate = INT_MAX |
Definition at line 260 of file BattleObject.h.
| int32 FWallBounceData::WallBounceYSpeed = INT_MAX |
Definition at line 254 of file BattleObject.h.