Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <BattleObject.h>
Public Attributes | |
int32 | WallBounceCount = -1 |
int32 | WallBounceUntech = -1 |
int32 | WallBounceStop = -1 |
int32 | WallBounceXSpeed = -1 |
int32 | WallBounceXRate = -1 |
int32 | WallBounceYSpeed = -1 |
int32 | WallBounceYRate = -1 |
int32 | WallBounceGravity = -1 |
bool | WallBounceInCornerOnly = false |
Definition at line 221 of file BattleObject.h.
int32 FWallBounceData::WallBounceCount = -1 |
Definition at line 227 of file BattleObject.h.
int32 FWallBounceData::WallBounceGravity = -1 |
Definition at line 263 of file BattleObject.h.
bool FWallBounceData::WallBounceInCornerOnly = false |
Definition at line 266 of file BattleObject.h.
int32 FWallBounceData::WallBounceStop = -1 |
Definition at line 233 of file BattleObject.h.
int32 FWallBounceData::WallBounceUntech = -1 |
Definition at line 230 of file BattleObject.h.
int32 FWallBounceData::WallBounceXRate = -1 |
Definition at line 245 of file BattleObject.h.
int32 FWallBounceData::WallBounceXSpeed = -1 |
Definition at line 239 of file BattleObject.h.
int32 FWallBounceData::WallBounceYRate = -1 |
Definition at line 257 of file BattleObject.h.
int32 FWallBounceData::WallBounceYSpeed = -1 |
Definition at line 251 of file BattleObject.h.