Night Sky Engine
A fighting game framework made in Unreal Engine
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FWallBounceData Struct Reference

#include <BattleObject.h>

Public Attributes

int32 WallBounceCount = -1
int32 WallBounceUntech = -1
int32 WallBounceStop = -1
int32 WallBounceXSpeed = -1
int32 WallBounceXRate = -1
int32 WallBounceYSpeed = -1
int32 WallBounceYRate = -1
int32 WallBounceGravity = -1
bool WallBounceInCornerOnly = false

Detailed Description

Definition at line 225 of file BattleObject.h.

Member Data Documentation

◆ WallBounceCount

int32 FWallBounceData::WallBounceCount = -1

Definition at line 231 of file BattleObject.h.

◆ WallBounceGravity

int32 FWallBounceData::WallBounceGravity = -1

Definition at line 267 of file BattleObject.h.

◆ WallBounceInCornerOnly

bool FWallBounceData::WallBounceInCornerOnly = false

Definition at line 270 of file BattleObject.h.

◆ WallBounceStop

int32 FWallBounceData::WallBounceStop = -1

Definition at line 237 of file BattleObject.h.

◆ WallBounceUntech

int32 FWallBounceData::WallBounceUntech = -1

Definition at line 234 of file BattleObject.h.

◆ WallBounceXRate

int32 FWallBounceData::WallBounceXRate = -1

Definition at line 249 of file BattleObject.h.

◆ WallBounceXSpeed

int32 FWallBounceData::WallBounceXSpeed = -1

Definition at line 243 of file BattleObject.h.

◆ WallBounceYRate

int32 FWallBounceData::WallBounceYRate = -1

Definition at line 261 of file BattleObject.h.

◆ WallBounceYSpeed

int32 FWallBounceData::WallBounceYSpeed = -1

Definition at line 255 of file BattleObject.h.


The documentation for this struct was generated from the following file:
  • C:/Users/wistf/Unreal Projects/NightSkyEngine/Source/NightSkyEngine/Battle/Actors/BattleObject.h