Night Sky Engine
A fighting game framework made in Unreal Engine
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FWallBounceData Struct Reference

#include <BattleObject.h>

Public Attributes

int32 WallBounceCount = -1
 
int32 WallBounceUntech = INT_MAX
 
int32 WallBounceStop = INT_MAX
 
int32 WallBounceXSpeed = INT_MAX
 
int32 WallBounceXRate = INT_MAX
 
int32 WallBounceYSpeed = INT_MAX
 
int32 WallBounceYRate = INT_MAX
 
int32 WallBounceGravity = INT_MAX
 
bool WallBounceInCornerOnly = false
 

Detailed Description

Definition at line 224 of file BattleObject.h.

Member Data Documentation

◆ WallBounceCount

int32 FWallBounceData::WallBounceCount = -1

Definition at line 230 of file BattleObject.h.

◆ WallBounceGravity

int32 FWallBounceData::WallBounceGravity = INT_MAX

Definition at line 266 of file BattleObject.h.

◆ WallBounceInCornerOnly

bool FWallBounceData::WallBounceInCornerOnly = false

Definition at line 269 of file BattleObject.h.

◆ WallBounceStop

int32 FWallBounceData::WallBounceStop = INT_MAX

Definition at line 236 of file BattleObject.h.

◆ WallBounceUntech

int32 FWallBounceData::WallBounceUntech = INT_MAX

Definition at line 233 of file BattleObject.h.

◆ WallBounceXRate

int32 FWallBounceData::WallBounceXRate = INT_MAX

Definition at line 248 of file BattleObject.h.

◆ WallBounceXSpeed

int32 FWallBounceData::WallBounceXSpeed = INT_MAX

Definition at line 242 of file BattleObject.h.

◆ WallBounceYRate

int32 FWallBounceData::WallBounceYRate = INT_MAX

Definition at line 260 of file BattleObject.h.

◆ WallBounceYSpeed

int32 FWallBounceData::WallBounceYSpeed = INT_MAX

Definition at line 254 of file BattleObject.h.


The documentation for this struct was generated from the following file: