Night Sky Engine
A fighting game framework made in Unreal Engine
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FEventHandler Struct Reference

#include <BattleObject.h>

Public Attributes

FName FunctionName
FGameplayTag SubroutineName

Detailed Description

Definition at line 51 of file BattleObject.h.

Member Data Documentation

◆ FunctionName

FName FEventHandler::FunctionName

Definition at line 55 of file BattleObject.h.

◆ SubroutineName

FGameplayTag FEventHandler::SubroutineName

Definition at line 56 of file BattleObject.h.


The documentation for this struct was generated from the following file:
  • C:/Users/wistf/Unreal Projects/NightSkyEngine/Source/NightSkyEngine/Battle/Actors/BattleObject.h