Night Sky Engine
A fighting game framework made in Unreal Engine
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FEventHandler Struct Reference

#include <BattleObject.h>

Public Attributes

FName FunctionName
 
FName SubroutineName
 

Detailed Description

Definition at line 50 of file BattleObject.h.

Member Data Documentation

◆ FunctionName

FName FEventHandler::FunctionName

Definition at line 54 of file BattleObject.h.

◆ SubroutineName

FName FEventHandler::SubroutineName

Definition at line 55 of file BattleObject.h.


The documentation for this struct was generated from the following file: