Night Sky Engine
A fighting game framework made in Unreal Engine
Loading...
Searching...
No Matches
ANightSkyCharaSelectGameState Class Reference

#include <NightSkyCharaSelectGameState.h>

Inheritance diagram for ANightSkyCharaSelectGameState:
Collaboration diagram for ANightSkyCharaSelectGameState:

Public Member Functions

 ANightSkyCharaSelectGameState ()
virtual void Tick (float DeltaTime) override
void AddPlayerObject (UPrimaryCharaData *Player, bool IsP1=true)
void AddColorIndex (int InColor, bool IsP1=true)

Public Attributes

TArray< APlayerObject * > P1Charas
TArray< FVector > P1Positions
TArray< APlayerObject * > P2Charas
TArray< FVector > P2Positions

Protected Member Functions

virtual void BeginPlay () override

Detailed Description

Definition at line 14 of file NightSkyCharaSelectGameState.h.

Constructor & Destructor Documentation

◆ ANightSkyCharaSelectGameState()

ANightSkyCharaSelectGameState::ANightSkyCharaSelectGameState ( )

Definition at line 11 of file NightSkyCharaSelectGameState.cpp.

Member Function Documentation

◆ AddColorIndex()

void ANightSkyCharaSelectGameState::AddColorIndex ( int InColor,
bool IsP1 = true )

Definition at line 73 of file NightSkyCharaSelectGameState.cpp.

◆ AddPlayerObject()

void ANightSkyCharaSelectGameState::AddPlayerObject ( UPrimaryCharaData * Player,
bool IsP1 = true )

Definition at line 44 of file NightSkyCharaSelectGameState.cpp.

◆ BeginPlay()

void ANightSkyCharaSelectGameState::BeginPlay ( )
overrideprotectedvirtual

Definition at line 26 of file NightSkyCharaSelectGameState.cpp.

◆ Tick()

void ANightSkyCharaSelectGameState::Tick ( float DeltaTime)
overridevirtual

Definition at line 33 of file NightSkyCharaSelectGameState.cpp.

Member Data Documentation

◆ P1Charas

TArray<APlayerObject*> ANightSkyCharaSelectGameState::P1Charas

Definition at line 26 of file NightSkyCharaSelectGameState.h.

◆ P1Positions

TArray<FVector> ANightSkyCharaSelectGameState::P1Positions

Definition at line 28 of file NightSkyCharaSelectGameState.h.

◆ P2Charas

TArray<APlayerObject*> ANightSkyCharaSelectGameState::P2Charas

Definition at line 30 of file NightSkyCharaSelectGameState.h.

◆ P2Positions

TArray<FVector> ANightSkyCharaSelectGameState::P2Positions

Definition at line 32 of file NightSkyCharaSelectGameState.h.


The documentation for this class was generated from the following files: