Night Sky Engine
A fighting game framework made in Unreal Engine
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ANightSkyCharaSelectGameState Class Reference

#include <NightSkyCharaSelectGameState.h>

Inheritance diagram for ANightSkyCharaSelectGameState:
Collaboration diagram for ANightSkyCharaSelectGameState:

Public Member Functions

 ANightSkyCharaSelectGameState ()
 
virtual void Tick (float DeltaTime) override
 
void AddPlayerObject (TSubclassOf< APlayerObject > InClass, bool IsP1=true)
 
void AddColorIndex (int InColor, bool IsP1=true)
 

Public Attributes

TArray< APlayerObject * > P1Charas
 
TArray< FVector > P1Positions
 
TArray< APlayerObject * > P2Charas
 
TArray< FVector > P2Positions
 

Protected Member Functions

virtual void BeginPlay () override
 

Detailed Description

Definition at line 15 of file NightSkyCharaSelectGameState.h.

Constructor & Destructor Documentation

◆ ANightSkyCharaSelectGameState()

ANightSkyCharaSelectGameState::ANightSkyCharaSelectGameState ( )

Definition at line 10 of file NightSkyCharaSelectGameState.cpp.

Member Function Documentation

◆ AddColorIndex()

void ANightSkyCharaSelectGameState::AddColorIndex ( int InColor,
bool IsP1 = true )

Definition at line 72 of file NightSkyCharaSelectGameState.cpp.

◆ AddPlayerObject()

void ANightSkyCharaSelectGameState::AddPlayerObject ( TSubclassOf< APlayerObject > InClass,
bool IsP1 = true )

Definition at line 43 of file NightSkyCharaSelectGameState.cpp.

◆ BeginPlay()

void ANightSkyCharaSelectGameState::BeginPlay ( )
overrideprotectedvirtual

Definition at line 25 of file NightSkyCharaSelectGameState.cpp.

◆ Tick()

void ANightSkyCharaSelectGameState::Tick ( float DeltaTime)
overridevirtual

Definition at line 32 of file NightSkyCharaSelectGameState.cpp.

Member Data Documentation

◆ P1Charas

TArray<APlayerObject*> ANightSkyCharaSelectGameState::P1Charas

Definition at line 27 of file NightSkyCharaSelectGameState.h.

◆ P1Positions

TArray<FVector> ANightSkyCharaSelectGameState::P1Positions

Definition at line 29 of file NightSkyCharaSelectGameState.h.

◆ P2Charas

TArray<APlayerObject*> ANightSkyCharaSelectGameState::P2Charas

Definition at line 31 of file NightSkyCharaSelectGameState.h.

◆ P2Positions

TArray<FVector> ANightSkyCharaSelectGameState::P2Positions

Definition at line 33 of file NightSkyCharaSelectGameState.h.


The documentation for this class was generated from the following files: