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Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <NightSkyCharaSelectGameState.h>


Public Member Functions | |
| ANightSkyCharaSelectGameState () | |
| virtual void | Tick (float DeltaTime) override |
| void | AddPlayerObject (UPrimaryCharaData *Player, bool IsP1=true) |
| void | AddColorIndex (int InColor, bool IsP1=true) |
Public Attributes | |
| TArray< APlayerObject * > | P1Charas |
| TArray< FVector > | P1Positions |
| TArray< APlayerObject * > | P2Charas |
| TArray< FVector > | P2Positions |
Protected Member Functions | |
| virtual void | BeginPlay () override |
Definition at line 14 of file NightSkyCharaSelectGameState.h.
| ANightSkyCharaSelectGameState::ANightSkyCharaSelectGameState | ( | ) |
Definition at line 11 of file NightSkyCharaSelectGameState.cpp.
| void ANightSkyCharaSelectGameState::AddColorIndex | ( | int | InColor, |
| bool | IsP1 = true ) |
Definition at line 73 of file NightSkyCharaSelectGameState.cpp.
| void ANightSkyCharaSelectGameState::AddPlayerObject | ( | UPrimaryCharaData * | Player, |
| bool | IsP1 = true ) |
Definition at line 44 of file NightSkyCharaSelectGameState.cpp.
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overrideprotectedvirtual |
Definition at line 26 of file NightSkyCharaSelectGameState.cpp.
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overridevirtual |
Definition at line 33 of file NightSkyCharaSelectGameState.cpp.
| TArray<APlayerObject*> ANightSkyCharaSelectGameState::P1Charas |
Definition at line 26 of file NightSkyCharaSelectGameState.h.
| TArray<FVector> ANightSkyCharaSelectGameState::P1Positions |
Definition at line 28 of file NightSkyCharaSelectGameState.h.
| TArray<APlayerObject*> ANightSkyCharaSelectGameState::P2Charas |
Definition at line 30 of file NightSkyCharaSelectGameState.h.
| TArray<FVector> ANightSkyCharaSelectGameState::P2Positions |
Definition at line 32 of file NightSkyCharaSelectGameState.h.