Night Sky Engine
A fighting game framework made in Unreal Engine
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UPrimaryCharaData Class Reference

#include <PrimaryCharaData.h>

Inheritance diagram for UPrimaryCharaData:
Collaboration diagram for UPrimaryCharaData:

Public Member Functions

virtual FPrimaryAssetId GetPrimaryAssetId () const override
 

Public Attributes

FName CharaName
 
FText CharaFriendlyName
 
FText CharaDescription
 
UTexture2D * CharaHUDIcon
 
UTexture2D * CharaSelectIcon
 
UTexture2D * CharaSplashIcon
 
TSubclassOf< APlayerObjectPlayerClass
 

Detailed Description

Definition at line 15 of file PrimaryCharaData.h.

Member Function Documentation

◆ GetPrimaryAssetId()

virtual FPrimaryAssetId UPrimaryCharaData::GetPrimaryAssetId ( ) const
inlineoverridevirtual

Definition at line 20 of file PrimaryCharaData.h.

Member Data Documentation

◆ CharaDescription

FText UPrimaryCharaData::CharaDescription

Definition at line 30 of file PrimaryCharaData.h.

◆ CharaFriendlyName

FText UPrimaryCharaData::CharaFriendlyName

Definition at line 28 of file PrimaryCharaData.h.

◆ CharaHUDIcon

UTexture2D* UPrimaryCharaData::CharaHUDIcon

Definition at line 32 of file PrimaryCharaData.h.

◆ CharaName

FName UPrimaryCharaData::CharaName

Definition at line 26 of file PrimaryCharaData.h.

◆ CharaSelectIcon

UTexture2D* UPrimaryCharaData::CharaSelectIcon

Definition at line 34 of file PrimaryCharaData.h.

◆ CharaSplashIcon

UTexture2D* UPrimaryCharaData::CharaSplashIcon

Definition at line 36 of file PrimaryCharaData.h.

◆ PlayerClass

TSubclassOf<APlayerObject> UPrimaryCharaData::PlayerClass

Definition at line 38 of file PrimaryCharaData.h.


The documentation for this class was generated from the following file: