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Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <PrimaryCharaData.h>


Public Member Functions | |
| virtual FPrimaryAssetId | GetPrimaryAssetId () const override |
Public Attributes | |
| FName | CharaName |
| FText | CharaFriendlyName |
| FText | CharaDescription |
| UTexture2D * | CharaHUDIcon |
| UTexture2D * | CharaSelectIcon |
| UTexture2D * | CharaSplashIcon |
| TSubclassOf< APlayerObject > | PlayerClass |
Definition at line 15 of file PrimaryCharaData.h.
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inlineoverridevirtual |
Definition at line 20 of file PrimaryCharaData.h.
| FText UPrimaryCharaData::CharaDescription |
Definition at line 30 of file PrimaryCharaData.h.
| FText UPrimaryCharaData::CharaFriendlyName |
Definition at line 28 of file PrimaryCharaData.h.
| UTexture2D* UPrimaryCharaData::CharaHUDIcon |
Definition at line 32 of file PrimaryCharaData.h.
| FName UPrimaryCharaData::CharaName |
Definition at line 26 of file PrimaryCharaData.h.
| UTexture2D* UPrimaryCharaData::CharaSelectIcon |
Definition at line 34 of file PrimaryCharaData.h.
| UTexture2D* UPrimaryCharaData::CharaSplashIcon |
Definition at line 36 of file PrimaryCharaData.h.
| TSubclassOf<APlayerObject> UPrimaryCharaData::PlayerClass |
Definition at line 38 of file PrimaryCharaData.h.