Night Sky Engine
A fighting game framework made in Unreal Engine
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FLinkedActorContainer Struct Reference

#include <BattleObject.h>

Public Attributes

TObjectPtr< AActor > StoredActor
 
FString Name
 
int32 Index
 
bool bIsActive
 

Detailed Description

Definition at line 541 of file BattleObject.h.

Member Data Documentation

◆ bIsActive

bool FLinkedActorContainer::bIsActive

Definition at line 550 of file BattleObject.h.

◆ Index

int32 FLinkedActorContainer::Index

Definition at line 548 of file BattleObject.h.

◆ Name

FString FLinkedActorContainer::Name

Definition at line 547 of file BattleObject.h.

◆ StoredActor

TObjectPtr<AActor> FLinkedActorContainer::StoredActor

Definition at line 546 of file BattleObject.h.


The documentation for this struct was generated from the following file: