Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <BattleObject.h>
Public Attributes | |
TObjectPtr< AActor > | StoredActor |
FString | Name |
int32 | Index |
bool | bIsActive |
Definition at line 541 of file BattleObject.h.
bool FLinkedActorContainer::bIsActive |
Definition at line 550 of file BattleObject.h.
int32 FLinkedActorContainer::Index |
Definition at line 548 of file BattleObject.h.
FString FLinkedActorContainer::Name |
Definition at line 547 of file BattleObject.h.
TObjectPtr<AActor> FLinkedActorContainer::StoredActor |
Definition at line 546 of file BattleObject.h.