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Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <BattleObject.h>
Public Attributes | |
| TObjectPtr< AActor > | StoredActor |
| FGameplayTag | Name |
| int32 | Index |
| bool | bIsActive |
Definition at line 554 of file BattleObject.h.
| bool FLinkedActorContainer::bIsActive |
Definition at line 563 of file BattleObject.h.
| int32 FLinkedActorContainer::Index |
Definition at line 561 of file BattleObject.h.
| FGameplayTag FLinkedActorContainer::Name |
Definition at line 560 of file BattleObject.h.
| TObjectPtr<AActor> FLinkedActorContainer::StoredActor |
Definition at line 559 of file BattleObject.h.