Night Sky Engine
A fighting game framework made in Unreal Engine
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FLinkedActorContainer Struct Reference

#include <BattleObject.h>

Public Attributes

TObjectPtr< AActor > StoredActor
FGameplayTag Name
int32 Index
bool bIsActive

Detailed Description

Definition at line 554 of file BattleObject.h.

Member Data Documentation

◆ bIsActive

bool FLinkedActorContainer::bIsActive

Definition at line 563 of file BattleObject.h.

◆ Index

int32 FLinkedActorContainer::Index

Definition at line 561 of file BattleObject.h.

◆ Name

FGameplayTag FLinkedActorContainer::Name

Definition at line 560 of file BattleObject.h.

◆ StoredActor

TObjectPtr<AActor> FLinkedActorContainer::StoredActor

Definition at line 559 of file BattleObject.h.


The documentation for this struct was generated from the following file:
  • C:/Users/wistf/Unreal Projects/NightSkyEngine/Source/NightSkyEngine/Battle/Actors/BattleObject.h