Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <BattleObject.h>
Public Attributes | |
TEnumAsByte< ESuperArmorType > | Type |
uint8 | bArmorMid: 1 |
uint8 | bArmorOverhead: 1 |
uint8 | bArmorLow: 1 |
uint8 | bArmorStrike: 1 |
uint8 | bArmorThrow: 1 |
uint8 | bArmorHead: 1 |
uint8 | bArmorProjectile: 1 |
uint8 | bArmorTakeChipDamage: 1 |
int32 | ArmorDamagePercent |
int32 | ArmorHits |
Definition at line 571 of file BattleObject.h.
int32 FSuperArmorData::ArmorDamagePercent |
Definition at line 594 of file BattleObject.h.
int32 FSuperArmorData::ArmorHits |
Definition at line 596 of file BattleObject.h.
uint8 FSuperArmorData::bArmorHead |
Definition at line 588 of file BattleObject.h.
uint8 FSuperArmorData::bArmorLow |
Definition at line 582 of file BattleObject.h.
uint8 FSuperArmorData::bArmorMid |
Definition at line 578 of file BattleObject.h.
uint8 FSuperArmorData::bArmorOverhead |
Definition at line 580 of file BattleObject.h.
uint8 FSuperArmorData::bArmorProjectile |
Definition at line 590 of file BattleObject.h.
uint8 FSuperArmorData::bArmorStrike |
Definition at line 584 of file BattleObject.h.
uint8 FSuperArmorData::bArmorTakeChipDamage |
Definition at line 592 of file BattleObject.h.
uint8 FSuperArmorData::bArmorThrow |
Definition at line 586 of file BattleObject.h.
TEnumAsByte<ESuperArmorType> FSuperArmorData::Type |
Definition at line 576 of file BattleObject.h.