Night Sky Engine
A fighting game framework made in Unreal Engine
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FSuperArmorData Struct Reference

#include <BattleObject.h>

Public Attributes

TEnumAsByte< ESuperArmorTypeType
 
uint8 bArmorMid: 1
 
uint8 bArmorOverhead: 1
 
uint8 bArmorLow: 1
 
uint8 bArmorStrike: 1
 
uint8 bArmorThrow: 1
 
uint8 bArmorHead: 1
 
uint8 bArmorProjectile: 1
 
uint8 bArmorTakeChipDamage: 1
 
int32 ArmorDamagePercent
 
int32 ArmorHits
 

Detailed Description

Definition at line 571 of file BattleObject.h.

Member Data Documentation

◆ ArmorDamagePercent

int32 FSuperArmorData::ArmorDamagePercent

Definition at line 594 of file BattleObject.h.

◆ ArmorHits

int32 FSuperArmorData::ArmorHits

Definition at line 596 of file BattleObject.h.

◆ bArmorHead

uint8 FSuperArmorData::bArmorHead

Definition at line 588 of file BattleObject.h.

◆ bArmorLow

uint8 FSuperArmorData::bArmorLow

Definition at line 582 of file BattleObject.h.

◆ bArmorMid

uint8 FSuperArmorData::bArmorMid

Definition at line 578 of file BattleObject.h.

◆ bArmorOverhead

uint8 FSuperArmorData::bArmorOverhead

Definition at line 580 of file BattleObject.h.

◆ bArmorProjectile

uint8 FSuperArmorData::bArmorProjectile

Definition at line 590 of file BattleObject.h.

◆ bArmorStrike

uint8 FSuperArmorData::bArmorStrike

Definition at line 584 of file BattleObject.h.

◆ bArmorTakeChipDamage

uint8 FSuperArmorData::bArmorTakeChipDamage

Definition at line 592 of file BattleObject.h.

◆ bArmorThrow

uint8 FSuperArmorData::bArmorThrow

Definition at line 586 of file BattleObject.h.

◆ Type

TEnumAsByte<ESuperArmorType> FSuperArmorData::Type

Definition at line 576 of file BattleObject.h.


The documentation for this struct was generated from the following file: