Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <PlayerObject.h>
Public Attributes | |
uint32 | Value |
uint32 | InitialValue |
uint32 | MaxValue |
uint32 | Sections |
Definition at line 36 of file PlayerObject.h.
uint32 FExtraGauge::InitialValue |
Definition at line 41 of file PlayerObject.h.
uint32 FExtraGauge::MaxValue |
Definition at line 42 of file PlayerObject.h.
uint32 FExtraGauge::Sections |
Definition at line 43 of file PlayerObject.h.
uint32 FExtraGauge::Value |
Definition at line 40 of file PlayerObject.h.