Night Sky Engine
A fighting game framework made in Unreal Engine
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FExtraGauge Struct Reference

#include <PlayerObject.h>

Public Attributes

uint32 Value
 
uint32 InitialValue
 
uint32 MaxValue
 
uint32 Sections
 

Detailed Description

Definition at line 36 of file PlayerObject.h.

Member Data Documentation

◆ InitialValue

uint32 FExtraGauge::InitialValue

Definition at line 41 of file PlayerObject.h.

◆ MaxValue

uint32 FExtraGauge::MaxValue

Definition at line 42 of file PlayerObject.h.

◆ Sections

uint32 FExtraGauge::Sections

Definition at line 43 of file PlayerObject.h.

◆ Value

uint32 FExtraGauge::Value

Definition at line 40 of file PlayerObject.h.


The documentation for this struct was generated from the following file: