Night Sky Engine
A fighting game framework made in Unreal Engine
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UNightSkyAnimInstance Class Reference

#include <NightSkyAnimInstance.h>

Inheritance diagram for UNightSkyAnimInstance:
Collaboration diagram for UNightSkyAnimInstance:

Public Member Functions

void CreateRootMontage (UAnimSequenceBase *Asset, const FAlphaBlendArgs &BlendIn, const FAlphaBlendArgs &BlendOut)
 

Public Attributes

UAnimMontage * RootMontage
 
float CurrentAnimTime
 

Protected Member Functions

virtual void Montage_Advance (float DeltaSeconds) override
 

Detailed Description

Definition at line 13 of file NightSkyAnimInstance.h.

Member Function Documentation

◆ CreateRootMontage()

void UNightSkyAnimInstance::CreateRootMontage ( UAnimSequenceBase * Asset,
const FAlphaBlendArgs & BlendIn,
const FAlphaBlendArgs & BlendOut )

Definition at line 17 of file NightSkyAnimInstance.cpp.

◆ Montage_Advance()

void UNightSkyAnimInstance::Montage_Advance ( float DeltaSeconds)
overrideprotectedvirtual

Definition at line 6 of file NightSkyAnimInstance.cpp.

Member Data Documentation

◆ CurrentAnimTime

float UNightSkyAnimInstance::CurrentAnimTime

Definition at line 25 of file NightSkyAnimInstance.h.

◆ RootMontage

UAnimMontage* UNightSkyAnimInstance::RootMontage

Definition at line 22 of file NightSkyAnimInstance.h.


The documentation for this class was generated from the following files: