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Night Sky Engine
A fighting game framework made in Unreal Engine
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This is the complete list of members for UNightSkyAnimSequenceUserData, including all inherited members.
| GetCachedBoneLocationAtTime(FName BoneName, int32 Time, bool bRelativeToRoot) const | UNightSkyAnimSequenceUserData | |
| GetCachedBoneTransformAtTime(FName BoneName, int32 Time, bool bRelativeToRoot) const | UNightSkyAnimSequenceUserData | |
| GetRootTranslationAtTime(int32 Time) const | UNightSkyAnimSequenceUserData | |
| PostEditChangeOwner(const FPropertyChangedEvent &PropertyChangedEvent) override | UNightSkyAnimSequenceUserData | virtual |