Night Sky Engine
A fighting game framework made in Unreal Engine
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UNightSkyAnimSequenceUserData Class Reference

#include <NightSkyAnimSequenceUserData.h>

Inheritance diagram for UNightSkyAnimSequenceUserData:

Public Member Functions

virtual void PostEditChangeOwner (const FPropertyChangedEvent &PropertyChangedEvent) override
 
FAnimVector GetRootTranslationAtTime (int32 Time) const
 
FAnimTransform GetCachedBoneTransformAtTime (FName BoneName, int32 Time, bool bRelativeToRoot) const
 
FAnimVector GetCachedBoneLocationAtTime (FName BoneName, int32 Time, bool bRelativeToRoot) const
 

Detailed Description

Definition at line 67 of file NightSkyAnimSequenceUserData.h.

Member Function Documentation

◆ GetCachedBoneLocationAtTime()

FAnimVector UNightSkyAnimSequenceUserData::GetCachedBoneLocationAtTime ( FName BoneName,
int32 Time,
bool bRelativeToRoot ) const

Definition at line 130 of file NightSkyAnimSequenceUserData.cpp.

◆ GetCachedBoneTransformAtTime()

FAnimTransform UNightSkyAnimSequenceUserData::GetCachedBoneTransformAtTime ( FName BoneName,
int32 Time,
bool bRelativeToRoot ) const

Definition at line 113 of file NightSkyAnimSequenceUserData.cpp.

◆ GetRootTranslationAtTime()

FAnimVector UNightSkyAnimSequenceUserData::GetRootTranslationAtTime ( int32 Time) const

Definition at line 107 of file NightSkyAnimSequenceUserData.cpp.

◆ PostEditChangeOwner()

void UNightSkyAnimSequenceUserData::PostEditChangeOwner ( const FPropertyChangedEvent & PropertyChangedEvent)
overridevirtual

Definition at line 17 of file NightSkyAnimSequenceUserData.cpp.


The documentation for this class was generated from the following files: