Night Sky Engine
A fighting game framework made in Unreal Engine
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UNightSkyBlueprintFunctionLibrary Class Reference

#include <NightSkyBlueprintFunctionLibrary.h>

Inheritance diagram for UNightSkyBlueprintFunctionLibrary:
Collaboration diagram for UNightSkyBlueprintFunctionLibrary:

Static Public Member Functions

static int32 Vec2Angle_x1000 (int32 x, int32 y)
 
static int32 Cos_x1000 (int32 Deg_x10)
 
static int32 Sin_x1000 (int32 Deg_x10)
 

Detailed Description

Definition at line 13 of file NightSkyBlueprintFunctionLibrary.h.

Member Function Documentation

◆ Cos_x1000()

int32 UNightSkyBlueprintFunctionLibrary::Cos_x1000 ( int32 Deg_x10)
static

Definition at line 16 of file NightSkyBlueprintFunctionLibrary.cpp.

◆ Sin_x1000()

int32 UNightSkyBlueprintFunctionLibrary::Sin_x1000 ( int32 Deg_x10)
static

Definition at line 31 of file NightSkyBlueprintFunctionLibrary.cpp.

◆ Vec2Angle_x1000()

int32 UNightSkyBlueprintFunctionLibrary::Vec2Angle_x1000 ( int32 x,
int32 y )
static

Definition at line 8 of file NightSkyBlueprintFunctionLibrary.cpp.


The documentation for this class was generated from the following files: