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Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <NightSkyBlueprintFunctionLibrary.h>


Static Public Member Functions | |
| static int32 | Vec2Angle_x1000 (int32 x, int32 y) |
| static int32 | Cos_x1000 (int32 Deg_x10) |
| static int32 | Sin_x1000 (int32 Deg_x10) |
Definition at line 13 of file NightSkyBlueprintFunctionLibrary.h.
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static |
Definition at line 16 of file NightSkyBlueprintFunctionLibrary.cpp.
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static |
Definition at line 31 of file NightSkyBlueprintFunctionLibrary.cpp.
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static |
Definition at line 8 of file NightSkyBlueprintFunctionLibrary.cpp.