Night Sky Engine
A fighting game framework made in Unreal Engine
|
#include <NightSkyBlueprintFunctionLibrary.h>
Static Public Member Functions | |
static int32 | Vec2Angle_x1000 (int32 x, int32 y) |
static int32 | Cos_x1000 (int32 Deg_x10) |
static int32 | Sin_x1000 (int32 Deg_x10) |
Definition at line 13 of file NightSkyBlueprintFunctionLibrary.h.
|
static |
Definition at line 16 of file NightSkyBlueprintFunctionLibrary.cpp.
|
static |
Definition at line 31 of file NightSkyBlueprintFunctionLibrary.cpp.
|
static |
Definition at line 8 of file NightSkyBlueprintFunctionLibrary.cpp.