Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <PrimaryStageData.h>
Public Member Functions | |
virtual FPrimaryAssetId | GetPrimaryAssetId () const override |
Public Attributes | |
FName | StageName |
FText | StageFriendlyName |
FText | StageDescription |
UTexture2D * | StageSelectIcon |
UTexture2D * | StageSplashIcon |
FString | StageURL |
Definition at line 13 of file PrimaryStageData.h.
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inlineoverridevirtual |
Definition at line 18 of file PrimaryStageData.h.
FText UPrimaryStageData::StageDescription |
Definition at line 28 of file PrimaryStageData.h.
FText UPrimaryStageData::StageFriendlyName |
Definition at line 26 of file PrimaryStageData.h.
FName UPrimaryStageData::StageName |
Definition at line 24 of file PrimaryStageData.h.
UTexture2D* UPrimaryStageData::StageSelectIcon |
Definition at line 30 of file PrimaryStageData.h.
UTexture2D* UPrimaryStageData::StageSplashIcon |
Definition at line 32 of file PrimaryStageData.h.
FString UPrimaryStageData::StageURL |
Definition at line 34 of file PrimaryStageData.h.