Night Sky Engine
A fighting game framework made in Unreal Engine
Loading...
Searching...
No Matches
UPrimaryStageData Class Reference

#include <PrimaryStageData.h>

Inheritance diagram for UPrimaryStageData:
Collaboration diagram for UPrimaryStageData:

Public Member Functions

virtual FPrimaryAssetId GetPrimaryAssetId () const override
 

Public Attributes

FName StageName
 
FText StageFriendlyName
 
FText StageDescription
 
UTexture2D * StageSelectIcon
 
UTexture2D * StageSplashIcon
 
FString StageURL
 

Detailed Description

Definition at line 13 of file PrimaryStageData.h.

Member Function Documentation

◆ GetPrimaryAssetId()

virtual FPrimaryAssetId UPrimaryStageData::GetPrimaryAssetId ( ) const
inlineoverridevirtual

Definition at line 18 of file PrimaryStageData.h.

Member Data Documentation

◆ StageDescription

FText UPrimaryStageData::StageDescription

Definition at line 28 of file PrimaryStageData.h.

◆ StageFriendlyName

FText UPrimaryStageData::StageFriendlyName

Definition at line 26 of file PrimaryStageData.h.

◆ StageName

FName UPrimaryStageData::StageName

Definition at line 24 of file PrimaryStageData.h.

◆ StageSelectIcon

UTexture2D* UPrimaryStageData::StageSelectIcon

Definition at line 30 of file PrimaryStageData.h.

◆ StageSplashIcon

UTexture2D* UPrimaryStageData::StageSplashIcon

Definition at line 32 of file PrimaryStageData.h.

◆ StageURL

FString UPrimaryStageData::StageURL

Definition at line 34 of file PrimaryStageData.h.


The documentation for this class was generated from the following file: