Night Sky Engine
A fighting game framework made in Unreal Engine
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USerializableObj Class Reference

#include <SerializableObj.h>

Inheritance diagram for USerializableObj:
Collaboration diagram for USerializableObj:

Public Member Functions

TArray< uint8 > SaveForRollback ()
 
void LoadForRollback (const TArray< uint8 > &InBytes)
 
void ResetToCDO ()
 

Detailed Description

Definition at line 13 of file SerializableObj.h.

Member Function Documentation

◆ LoadForRollback()

void USerializableObj::LoadForRollback ( const TArray< uint8 > & InBytes)

Definition at line 18 of file SerializableObj.cpp.

◆ ResetToCDO()

void USerializableObj::ResetToCDO ( )

Definition at line 25 of file SerializableObj.cpp.

◆ SaveForRollback()

TArray< uint8 > USerializableObj::SaveForRollback ( )

Definition at line 9 of file SerializableObj.cpp.


The documentation for this class was generated from the following files: