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Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <SerializableObj.h>


Public Member Functions | |
| TArray< uint8 > | SaveForRollback () |
| void | LoadForRollback (const TArray< uint8 > &InBytes) |
| void | ResetToCDO () |
Definition at line 13 of file SerializableObj.h.
| void USerializableObj::LoadForRollback | ( | const TArray< uint8 > & | InBytes | ) |
Definition at line 18 of file SerializableObj.cpp.
| void USerializableObj::ResetToCDO | ( | ) |
Definition at line 25 of file SerializableObj.cpp.
| TArray< uint8 > USerializableObj::SaveForRollback | ( | ) |
Definition at line 9 of file SerializableObj.cpp.