Night Sky Engine
A fighting game framework made in Unreal Engine
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FAudioChannel Struct Reference

#include <NightSkyGameState.h>

Public Attributes

USoundBase * SoundWave
int StartingFrame
float MaxDuration = 1.0f
bool Finished = true

Detailed Description

Definition at line 63 of file NightSkyGameState.h.

Member Data Documentation

◆ Finished

bool FAudioChannel::Finished = true

Definition at line 71 of file NightSkyGameState.h.

◆ MaxDuration

float FAudioChannel::MaxDuration = 1.0f

Definition at line 70 of file NightSkyGameState.h.

◆ SoundWave

USoundBase* FAudioChannel::SoundWave

Definition at line 68 of file NightSkyGameState.h.

◆ StartingFrame

int FAudioChannel::StartingFrame

Definition at line 69 of file NightSkyGameState.h.


The documentation for this struct was generated from the following file:
  • C:/Users/wistf/Unreal Projects/NightSkyEngine/Source/NightSkyEngine/Battle/Actors/NightSkyGameState.h