Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <NightSkyGameState.h>
Public Attributes | |
USoundBase * | SoundWave |
int | StartingFrame |
float | MaxDuration = 1.0f |
bool | Finished = true |
Definition at line 64 of file NightSkyGameState.h.
bool FAudioChannel::Finished = true |
Definition at line 72 of file NightSkyGameState.h.
float FAudioChannel::MaxDuration = 1.0f |
Definition at line 71 of file NightSkyGameState.h.
USoundBase* FAudioChannel::SoundWave |
Definition at line 69 of file NightSkyGameState.h.
int FAudioChannel::StartingFrame |
Definition at line 70 of file NightSkyGameState.h.