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Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <NightSkyGameState.h>
Public Attributes | |
| USoundBase * | SoundWave |
| int | StartingFrame |
| float | MaxDuration = 1.0f |
| bool | Finished = true |
Definition at line 63 of file NightSkyGameState.h.
| bool FAudioChannel::Finished = true |
Definition at line 71 of file NightSkyGameState.h.
| float FAudioChannel::MaxDuration = 1.0f |
Definition at line 70 of file NightSkyGameState.h.
| USoundBase* FAudioChannel::SoundWave |
Definition at line 68 of file NightSkyGameState.h.
| int FAudioChannel::StartingFrame |
Definition at line 69 of file NightSkyGameState.h.