Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <NightSkyGameState.h>
Public Member Functions | |
void | Serialize (FArchive &Ar) |
Public Attributes | |
TArray< TArray< uint8 > > | PlayerData |
TArray< TArray< uint8 > > | StateData |
TArray< TArray< uint8 > > | ExtensionData |
Definition at line 172 of file NightSkyGameState.h.
void FBPRollbackData::Serialize | ( | FArchive & | Ar | ) |
Definition at line 25 of file NightSkyGameState.cpp.
TArray<TArray<uint8> > FBPRollbackData::ExtensionData |
Definition at line 176 of file NightSkyGameState.h.
TArray<TArray<uint8> > FBPRollbackData::PlayerData |
Definition at line 174 of file NightSkyGameState.h.
TArray<TArray<uint8> > FBPRollbackData::StateData |
Definition at line 175 of file NightSkyGameState.h.