Night Sky Engine
A fighting game framework made in Unreal Engine
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FBPRollbackData Struct Reference

#include <NightSkyGameState.h>

Public Member Functions

void Serialize (FArchive &Ar)
 

Public Attributes

TArray< TArray< uint8 > > PlayerData
 
TArray< TArray< uint8 > > StateData
 
TArray< TArray< uint8 > > ExtensionData
 

Detailed Description

Definition at line 172 of file NightSkyGameState.h.

Member Function Documentation

◆ Serialize()

void FBPRollbackData::Serialize ( FArchive & Ar)

Definition at line 25 of file NightSkyGameState.cpp.

Member Data Documentation

◆ ExtensionData

TArray<TArray<uint8> > FBPRollbackData::ExtensionData

Definition at line 176 of file NightSkyGameState.h.

◆ PlayerData

TArray<TArray<uint8> > FBPRollbackData::PlayerData

Definition at line 174 of file NightSkyGameState.h.

◆ StateData

TArray<TArray<uint8> > FBPRollbackData::StateData

Definition at line 175 of file NightSkyGameState.h.


The documentation for this struct was generated from the following files: