Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <NightSkyPlayerController.h>
Public Attributes | |
TObjectPtr< const UInputAction > | PressUp |
TObjectPtr< const UInputAction > | ReleaseUp |
TObjectPtr< const UInputAction > | PressDown |
TObjectPtr< const UInputAction > | ReleaseDown |
TObjectPtr< const UInputAction > | PressLeft |
TObjectPtr< const UInputAction > | ReleaseLeft |
TObjectPtr< const UInputAction > | PressRight |
TObjectPtr< const UInputAction > | ReleaseRight |
TObjectPtr< const UInputAction > | PressA |
TObjectPtr< const UInputAction > | ReleaseA |
TObjectPtr< const UInputAction > | PressB |
TObjectPtr< const UInputAction > | ReleaseB |
TObjectPtr< const UInputAction > | PressC |
TObjectPtr< const UInputAction > | ReleaseC |
TObjectPtr< const UInputAction > | PressD |
TObjectPtr< const UInputAction > | ReleaseD |
TObjectPtr< const UInputAction > | PressE |
TObjectPtr< const UInputAction > | ReleaseE |
TObjectPtr< const UInputAction > | PressF |
TObjectPtr< const UInputAction > | ReleaseF |
TObjectPtr< const UInputAction > | PressG |
TObjectPtr< const UInputAction > | ReleaseG |
TObjectPtr< const UInputAction > | PressH |
TObjectPtr< const UInputAction > | ReleaseH |
TObjectPtr< const UInputAction > | PauseGame |
Definition at line 14 of file NightSkyPlayerController.h.
TObjectPtr<const UInputAction> FBattleInputActions::PauseGame |
Definition at line 67 of file NightSkyPlayerController.h.
TObjectPtr<const UInputAction> FBattleInputActions::PressA |
Definition at line 35 of file NightSkyPlayerController.h.
TObjectPtr<const UInputAction> FBattleInputActions::PressB |
Definition at line 39 of file NightSkyPlayerController.h.
TObjectPtr<const UInputAction> FBattleInputActions::PressC |
Definition at line 43 of file NightSkyPlayerController.h.
TObjectPtr<const UInputAction> FBattleInputActions::PressD |
Definition at line 47 of file NightSkyPlayerController.h.
TObjectPtr<const UInputAction> FBattleInputActions::PressDown |
Definition at line 23 of file NightSkyPlayerController.h.
TObjectPtr<const UInputAction> FBattleInputActions::PressE |
Definition at line 51 of file NightSkyPlayerController.h.
TObjectPtr<const UInputAction> FBattleInputActions::PressF |
Definition at line 55 of file NightSkyPlayerController.h.
TObjectPtr<const UInputAction> FBattleInputActions::PressG |
Definition at line 59 of file NightSkyPlayerController.h.
TObjectPtr<const UInputAction> FBattleInputActions::PressH |
Definition at line 63 of file NightSkyPlayerController.h.
TObjectPtr<const UInputAction> FBattleInputActions::PressLeft |
Definition at line 27 of file NightSkyPlayerController.h.
TObjectPtr<const UInputAction> FBattleInputActions::PressRight |
Definition at line 31 of file NightSkyPlayerController.h.
TObjectPtr<const UInputAction> FBattleInputActions::PressUp |
Definition at line 19 of file NightSkyPlayerController.h.
TObjectPtr<const UInputAction> FBattleInputActions::ReleaseA |
Definition at line 37 of file NightSkyPlayerController.h.
TObjectPtr<const UInputAction> FBattleInputActions::ReleaseB |
Definition at line 41 of file NightSkyPlayerController.h.
TObjectPtr<const UInputAction> FBattleInputActions::ReleaseC |
Definition at line 45 of file NightSkyPlayerController.h.
TObjectPtr<const UInputAction> FBattleInputActions::ReleaseD |
Definition at line 49 of file NightSkyPlayerController.h.
TObjectPtr<const UInputAction> FBattleInputActions::ReleaseDown |
Definition at line 25 of file NightSkyPlayerController.h.
TObjectPtr<const UInputAction> FBattleInputActions::ReleaseE |
Definition at line 53 of file NightSkyPlayerController.h.
TObjectPtr<const UInputAction> FBattleInputActions::ReleaseF |
Definition at line 57 of file NightSkyPlayerController.h.
TObjectPtr<const UInputAction> FBattleInputActions::ReleaseG |
Definition at line 61 of file NightSkyPlayerController.h.
TObjectPtr<const UInputAction> FBattleInputActions::ReleaseH |
Definition at line 65 of file NightSkyPlayerController.h.
TObjectPtr<const UInputAction> FBattleInputActions::ReleaseLeft |
Definition at line 29 of file NightSkyPlayerController.h.
TObjectPtr<const UInputAction> FBattleInputActions::ReleaseRight |
Definition at line 33 of file NightSkyPlayerController.h.
TObjectPtr<const UInputAction> FBattleInputActions::ReleaseUp |
Definition at line 21 of file NightSkyPlayerController.h.