Night Sky Engine
A fighting game framework made in Unreal Engine
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FBattleInputActions Struct Reference

#include <NightSkyPlayerController.h>

Public Attributes

TObjectPtr< const UInputAction > PressUp
 
TObjectPtr< const UInputAction > ReleaseUp
 
TObjectPtr< const UInputAction > PressDown
 
TObjectPtr< const UInputAction > ReleaseDown
 
TObjectPtr< const UInputAction > PressLeft
 
TObjectPtr< const UInputAction > ReleaseLeft
 
TObjectPtr< const UInputAction > PressRight
 
TObjectPtr< const UInputAction > ReleaseRight
 
TObjectPtr< const UInputAction > PressA
 
TObjectPtr< const UInputAction > ReleaseA
 
TObjectPtr< const UInputAction > PressB
 
TObjectPtr< const UInputAction > ReleaseB
 
TObjectPtr< const UInputAction > PressC
 
TObjectPtr< const UInputAction > ReleaseC
 
TObjectPtr< const UInputAction > PressD
 
TObjectPtr< const UInputAction > ReleaseD
 
TObjectPtr< const UInputAction > PressE
 
TObjectPtr< const UInputAction > ReleaseE
 
TObjectPtr< const UInputAction > PressF
 
TObjectPtr< const UInputAction > ReleaseF
 
TObjectPtr< const UInputAction > PressG
 
TObjectPtr< const UInputAction > ReleaseG
 
TObjectPtr< const UInputAction > PressH
 
TObjectPtr< const UInputAction > ReleaseH
 
TObjectPtr< const UInputAction > PauseGame
 

Detailed Description

Definition at line 14 of file NightSkyPlayerController.h.

Member Data Documentation

◆ PauseGame

TObjectPtr<const UInputAction> FBattleInputActions::PauseGame

Definition at line 67 of file NightSkyPlayerController.h.

◆ PressA

TObjectPtr<const UInputAction> FBattleInputActions::PressA

Definition at line 35 of file NightSkyPlayerController.h.

◆ PressB

TObjectPtr<const UInputAction> FBattleInputActions::PressB

Definition at line 39 of file NightSkyPlayerController.h.

◆ PressC

TObjectPtr<const UInputAction> FBattleInputActions::PressC

Definition at line 43 of file NightSkyPlayerController.h.

◆ PressD

TObjectPtr<const UInputAction> FBattleInputActions::PressD

Definition at line 47 of file NightSkyPlayerController.h.

◆ PressDown

TObjectPtr<const UInputAction> FBattleInputActions::PressDown

Definition at line 23 of file NightSkyPlayerController.h.

◆ PressE

TObjectPtr<const UInputAction> FBattleInputActions::PressE

Definition at line 51 of file NightSkyPlayerController.h.

◆ PressF

TObjectPtr<const UInputAction> FBattleInputActions::PressF

Definition at line 55 of file NightSkyPlayerController.h.

◆ PressG

TObjectPtr<const UInputAction> FBattleInputActions::PressG

Definition at line 59 of file NightSkyPlayerController.h.

◆ PressH

TObjectPtr<const UInputAction> FBattleInputActions::PressH

Definition at line 63 of file NightSkyPlayerController.h.

◆ PressLeft

TObjectPtr<const UInputAction> FBattleInputActions::PressLeft

Definition at line 27 of file NightSkyPlayerController.h.

◆ PressRight

TObjectPtr<const UInputAction> FBattleInputActions::PressRight

Definition at line 31 of file NightSkyPlayerController.h.

◆ PressUp

TObjectPtr<const UInputAction> FBattleInputActions::PressUp

Definition at line 19 of file NightSkyPlayerController.h.

◆ ReleaseA

TObjectPtr<const UInputAction> FBattleInputActions::ReleaseA

Definition at line 37 of file NightSkyPlayerController.h.

◆ ReleaseB

TObjectPtr<const UInputAction> FBattleInputActions::ReleaseB

Definition at line 41 of file NightSkyPlayerController.h.

◆ ReleaseC

TObjectPtr<const UInputAction> FBattleInputActions::ReleaseC

Definition at line 45 of file NightSkyPlayerController.h.

◆ ReleaseD

TObjectPtr<const UInputAction> FBattleInputActions::ReleaseD

Definition at line 49 of file NightSkyPlayerController.h.

◆ ReleaseDown

TObjectPtr<const UInputAction> FBattleInputActions::ReleaseDown

Definition at line 25 of file NightSkyPlayerController.h.

◆ ReleaseE

TObjectPtr<const UInputAction> FBattleInputActions::ReleaseE

Definition at line 53 of file NightSkyPlayerController.h.

◆ ReleaseF

TObjectPtr<const UInputAction> FBattleInputActions::ReleaseF

Definition at line 57 of file NightSkyPlayerController.h.

◆ ReleaseG

TObjectPtr<const UInputAction> FBattleInputActions::ReleaseG

Definition at line 61 of file NightSkyPlayerController.h.

◆ ReleaseH

TObjectPtr<const UInputAction> FBattleInputActions::ReleaseH

Definition at line 65 of file NightSkyPlayerController.h.

◆ ReleaseLeft

TObjectPtr<const UInputAction> FBattleInputActions::ReleaseLeft

Definition at line 29 of file NightSkyPlayerController.h.

◆ ReleaseRight

TObjectPtr<const UInputAction> FBattleInputActions::ReleaseRight

Definition at line 33 of file NightSkyPlayerController.h.

◆ ReleaseUp

TObjectPtr<const UInputAction> FBattleInputActions::ReleaseUp

Definition at line 21 of file NightSkyPlayerController.h.


The documentation for this struct was generated from the following file: