#include <ParticleManager.h>
Definition at line 13 of file ParticleManager.h.
◆ FBattleParticle() [1/2]
FBattleParticle::FBattleParticle |
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inline |
◆ FBattleParticle() [2/2]
FBattleParticle::FBattleParticle |
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UNiagaraComponent * | InNiagaraComponent, |
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ABattleObject * | InOwner ) |
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inline |
◆ NiagaraComponent
UNiagaraComponent* FBattleParticle::NiagaraComponent |
◆ ParticleOwner
The documentation for this struct was generated from the following file:
- C:/Users/theso/Unreal Projects/NightSkyEngine/Source/NightSkyEngine/Battle/Actors/ParticleManager.h