Night Sky Engine
A fighting game framework made in Unreal Engine
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FBattleParticle Struct Reference

#include <ParticleManager.h>

Collaboration diagram for FBattleParticle:

Public Member Functions

 FBattleParticle ()
 
 FBattleParticle (UNiagaraComponent *InNiagaraComponent, ABattleObject *InOwner)
 

Public Attributes

UNiagaraComponent * NiagaraComponent
 
ABattleObjectParticleOwner
 

Detailed Description

Definition at line 13 of file ParticleManager.h.

Constructor & Destructor Documentation

◆ FBattleParticle() [1/2]

FBattleParticle::FBattleParticle ( )
inline

Definition at line 17 of file ParticleManager.h.

◆ FBattleParticle() [2/2]

FBattleParticle::FBattleParticle ( UNiagaraComponent * InNiagaraComponent,
ABattleObject * InOwner )
inline

Definition at line 23 of file ParticleManager.h.

Member Data Documentation

◆ NiagaraComponent

UNiagaraComponent* FBattleParticle::NiagaraComponent

Definition at line 27 of file ParticleManager.h.

◆ ParticleOwner

ABattleObject* FBattleParticle::ParticleOwner

Definition at line 29 of file ParticleManager.h.


The documentation for this struct was generated from the following file: