Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <CameraShakeData.h>
Public Attributes | |
FString | Name |
TSubclassOf< UCameraShakeBase > | CameraShake |
Definition at line 10 of file CameraShakeData.h.
TSubclassOf<UCameraShakeBase> FCameraShakeStruct::CameraShake |
Definition at line 17 of file CameraShakeData.h.
FString FCameraShakeStruct::Name |
Definition at line 15 of file CameraShakeData.h.