Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <LinkActorData.h>
Public Attributes | |
FGameplayTag | Name |
TSubclassOf< AActor > | ActorClass |
int32 | MaxInstances = 1 |
Definition at line 10 of file LinkActorData.h.
TSubclassOf<AActor> FLinkActorStruct::ActorClass |
Definition at line 17 of file LinkActorData.h.
int32 FLinkActorStruct::MaxInstances = 1 |
Definition at line 19 of file LinkActorData.h.
FGameplayTag FLinkActorStruct::Name |
Definition at line 15 of file LinkActorData.h.