Night Sky Engine
A fighting game framework made in Unreal Engine
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FLinkActorStruct Struct Reference

#include <LinkActorData.h>

Public Attributes

FString Name
 
TSubclassOf< AActor > ActorClass
 
int32 MaxInstances = 1
 

Detailed Description

Definition at line 10 of file LinkActorData.h.

Member Data Documentation

◆ ActorClass

TSubclassOf<AActor> FLinkActorStruct::ActorClass

Definition at line 17 of file LinkActorData.h.

◆ MaxInstances

int32 FLinkActorStruct::MaxInstances = 1

Definition at line 19 of file LinkActorData.h.

◆ Name

FString FLinkActorStruct::Name

Definition at line 15 of file LinkActorData.h.


The documentation for this struct was generated from the following file: