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Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <LinkActorData.h>
Public Attributes | |
| FGameplayTag | Name |
| TSubclassOf< AActor > | ActorClass |
| int32 | MaxInstances = 1 |
Definition at line 11 of file LinkActorData.h.
| TSubclassOf<AActor> FLinkActorStruct::ActorClass |
Definition at line 18 of file LinkActorData.h.
| int32 FLinkActorStruct::MaxInstances = 1 |
Definition at line 20 of file LinkActorData.h.
| FGameplayTag FLinkActorStruct::Name |
Definition at line 16 of file LinkActorData.h.