Night Sky Engine
A fighting game framework made in Unreal Engine
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FNSESessionInfo Struct Reference

#include <NSESessionSubsystem.h>

Public Member Functions

 FNSESessionInfo ()=default
 
 FNSESessionInfo (FOnlineSessionSearchResult Result, FString Name, int32 OpenPrivate, int32 OpenPublic)
 

Public Attributes

FOnlineSessionSearchResult SessionSearchResult {}
 
FString OwningUserName
 
int32 NumOpenPrivateConnections
 
int32 NumOpenPublicConnections
 

Detailed Description

Definition at line 12 of file NSESessionSubsystem.h.

Constructor & Destructor Documentation

◆ FNSESessionInfo() [1/2]

FNSESessionInfo::FNSESessionInfo ( )
default

◆ FNSESessionInfo() [2/2]

FNSESessionInfo::FNSESessionInfo ( FOnlineSessionSearchResult Result,
FString Name,
int32 OpenPrivate,
int32 OpenPublic )

Definition at line 11 of file NSESessionSubsystem.cpp.

Member Data Documentation

◆ NumOpenPrivateConnections

int32 FNSESessionInfo::NumOpenPrivateConnections

The number of private connections that are available (read only)

Definition at line 26 of file NSESessionSubsystem.h.

◆ NumOpenPublicConnections

int32 FNSESessionInfo::NumOpenPublicConnections

The number of publicly available connections that are available (read only)

Definition at line 29 of file NSESessionSubsystem.h.

◆ OwningUserName

FString FNSESessionInfo::OwningUserName

Owner name of the session

Definition at line 23 of file NSESessionSubsystem.h.

◆ SessionSearchResult

FOnlineSessionSearchResult FNSESessionInfo::SessionSearchResult {}

Session

Definition at line 20 of file NSESessionSubsystem.h.


The documentation for this struct was generated from the following files: