Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <NSESessionSubsystem.h>
Public Member Functions | |
FNSESessionInfo ()=default | |
FNSESessionInfo (const FOnlineSessionSearchResult &Result, const FString &Name, int32 OpenPrivate, int32 OpenPublic) |
Public Attributes | |
FOnlineSessionSearchResult | SessionSearchResult {} |
FString | OwningUserName |
int32 | NumOpenPrivateConnections |
int32 | NumOpenPublicConnections |
Definition at line 12 of file NSESessionSubsystem.h.
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default |
FNSESessionInfo::FNSESessionInfo | ( | const FOnlineSessionSearchResult & | Result, |
const FString & | Name, | ||
int32 | OpenPrivate, | ||
int32 | OpenPublic ) |
Definition at line 11 of file NSESessionSubsystem.cpp.
int32 FNSESessionInfo::NumOpenPrivateConnections |
The number of private connections that are available (read only)
Definition at line 26 of file NSESessionSubsystem.h.
int32 FNSESessionInfo::NumOpenPublicConnections |
The number of publicly available connections that are available (read only)
Definition at line 29 of file NSESessionSubsystem.h.
FString FNSESessionInfo::OwningUserName |
Owner name of the session
Definition at line 23 of file NSESessionSubsystem.h.
FOnlineSessionSearchResult FNSESessionInfo::SessionSearchResult {} |
Session
Definition at line 20 of file NSESessionSubsystem.h.