Night Sky Engine
A fighting game framework made in Unreal Engine
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FNetworkMirror Struct Reference

#include <NetworkPawn.h>

Public Attributes

TArray< FPrimaryAssetId > PlayerList
FPrimaryAssetId Stage

Detailed Description

Definition at line 13 of file NetworkPawn.h.

Member Data Documentation

◆ PlayerList

TArray<FPrimaryAssetId> FNetworkMirror::PlayerList

Definition at line 18 of file NetworkPawn.h.

◆ Stage

FPrimaryAssetId FNetworkMirror::Stage

Definition at line 20 of file NetworkPawn.h.


The documentation for this struct was generated from the following file:
  • C:/Users/wistf/Unreal Projects/NightSkyEngine/Source/NightSkyEngine/Network/NetworkPawn.h