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Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <NightSkySaveInfo.h>
Public Member Functions | |
| FObjectRecord () | |
Public Attributes | |
| UClass * | Class |
| UObject * | Outer |
| int32 | OuterID |
| bool | bActor |
| UObject * | Self |
| FName | Name |
| TArray< uint8 > | Data |
| FTransform | Transform |
Definition at line 17 of file NightSkySaveInfo.h.
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inline |
Definition at line 53 of file NightSkySaveInfo.h.
| bool FObjectRecord::bActor |
Definition at line 35 of file NightSkySaveInfo.h.
| UClass* FObjectRecord::Class |
Definition at line 23 of file NightSkySaveInfo.h.
| TArray<uint8> FObjectRecord::Data |
Definition at line 47 of file NightSkySaveInfo.h.
| FName FObjectRecord::Name |
Definition at line 43 of file NightSkySaveInfo.h.
| UObject* FObjectRecord::Outer |
Definition at line 27 of file NightSkySaveInfo.h.
| int32 FObjectRecord::OuterID |
Definition at line 31 of file NightSkySaveInfo.h.
| UObject* FObjectRecord::Self |
Definition at line 39 of file NightSkySaveInfo.h.
| FTransform FObjectRecord::Transform |
Definition at line 51 of file NightSkySaveInfo.h.