Night Sky Engine
A fighting game framework made in Unreal Engine
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FObjectRecord Struct Reference

#include <NightSkySaveInfo.h>

Public Member Functions

 FObjectRecord ()
 

Public Attributes

UClass * Class
 
UObject * Outer
 
int32 OuterID
 
bool bActor
 
UObject * Self
 
FName Name
 
TArray< uint8 > Data
 
FTransform Transform
 

Detailed Description

Definition at line 17 of file NightSkySaveInfo.h.

Constructor & Destructor Documentation

◆ FObjectRecord()

FObjectRecord::FObjectRecord ( )
inline

Definition at line 53 of file NightSkySaveInfo.h.

Member Data Documentation

◆ bActor

bool FObjectRecord::bActor

Definition at line 35 of file NightSkySaveInfo.h.

◆ Class

UClass* FObjectRecord::Class

Definition at line 23 of file NightSkySaveInfo.h.

◆ Data

TArray<uint8> FObjectRecord::Data

Definition at line 47 of file NightSkySaveInfo.h.

◆ Name

FName FObjectRecord::Name

Definition at line 43 of file NightSkySaveInfo.h.

◆ Outer

UObject* FObjectRecord::Outer

Definition at line 27 of file NightSkySaveInfo.h.

◆ OuterID

int32 FObjectRecord::OuterID

Definition at line 31 of file NightSkySaveInfo.h.

◆ Self

UObject* FObjectRecord::Self

Definition at line 39 of file NightSkySaveInfo.h.

◆ Transform

FTransform FObjectRecord::Transform

Definition at line 51 of file NightSkySaveInfo.h.


The documentation for this struct was generated from the following file: