Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <NightSkySaveInfo.h>
Public Member Functions | |
FObjectRecord () | |
Public Attributes | |
UClass * | Class |
UObject * | Outer |
int32 | OuterID |
bool | bActor |
UObject * | Self |
FName | Name |
TArray< uint8 > | Data |
FTransform | Transform |
Definition at line 17 of file NightSkySaveInfo.h.
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inline |
Definition at line 53 of file NightSkySaveInfo.h.
bool FObjectRecord::bActor |
Definition at line 35 of file NightSkySaveInfo.h.
UClass* FObjectRecord::Class |
Definition at line 23 of file NightSkySaveInfo.h.
TArray<uint8> FObjectRecord::Data |
Definition at line 47 of file NightSkySaveInfo.h.
FName FObjectRecord::Name |
Definition at line 43 of file NightSkySaveInfo.h.
UObject* FObjectRecord::Outer |
Definition at line 27 of file NightSkySaveInfo.h.
int32 FObjectRecord::OuterID |
Definition at line 31 of file NightSkySaveInfo.h.
UObject* FObjectRecord::Self |
Definition at line 39 of file NightSkySaveInfo.h.
FTransform FObjectRecord::Transform |
Definition at line 51 of file NightSkySaveInfo.h.