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Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <ParticleData.h>
Public Attributes | |
| FGameplayTag | Name |
| class UNiagaraSystem * | ParticleSystem |
Definition at line 20 of file ParticleData.h.
| FGameplayTag FParticleStruct::Name |
Definition at line 24 of file ParticleData.h.
| class UNiagaraSystem* FParticleStruct::ParticleSystem |
Definition at line 26 of file ParticleData.h.