Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <ParticleData.h>
Public Attributes | |
FString | Name |
class UNiagaraSystem * | ParticleSystem |
Definition at line 10 of file ParticleData.h.
FString FParticleStruct::Name |
Definition at line 14 of file ParticleData.h.
class UNiagaraSystem* FParticleStruct::ParticleSystem |
Definition at line 16 of file ParticleData.h.