Night Sky Engine
A fighting game framework made in Unreal Engine
|
#include <ParticleData.h>
Public Attributes | |
FGameplayTag | Name |
class UNiagaraSystem * | ParticleSystem |
Definition at line 20 of file ParticleData.h.
FGameplayTag FParticleStruct::Name |
Definition at line 24 of file ParticleData.h.
class UNiagaraSystem* FParticleStruct::ParticleSystem |
Definition at line 26 of file ParticleData.h.