Night Sky Engine
A fighting game framework made in Unreal Engine
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FParticleStruct Struct Reference

#include <ParticleData.h>

Public Attributes

FString Name
 
class UNiagaraSystem * ParticleSystem
 

Detailed Description

Definition at line 10 of file ParticleData.h.

Member Data Documentation

◆ Name

FString FParticleStruct::Name

Definition at line 14 of file ParticleData.h.

◆ ParticleSystem

class UNiagaraSystem* FParticleStruct::ParticleSystem

Definition at line 16 of file ParticleData.h.


The documentation for this struct was generated from the following file: