#include <RandomManager.h>
Definition at line 6 of file RandomManager.h.
◆ FRandomManager() [1/2]
FRandomManager::FRandomManager |
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◆ FRandomManager() [2/2]
FRandomManager::FRandomManager |
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uint32 | InSeed | ) |
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◆ GenerateRandomNumber()
int32 FRandomManager::GenerateRandomNumber |
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◆ GetSeed()
uint32 FRandomManager::GetSeed |
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◆ Rand()
int FRandomManager::Rand |
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◆ Reseed()
void FRandomManager::Reseed |
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uint32 | InSeed | ) |
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The documentation for this struct was generated from the following files:
- C:/Users/theso/Unreal Projects/NightSkyEngine/Source/NightSkyEngine/Battle/RandomManager.h
- C:/Users/theso/Unreal Projects/NightSkyEngine/Source/NightSkyEngine/Battle/RandomManager.cpp