Night Sky Engine
A fighting game framework made in Unreal Engine
Loading...
Searching...
No Matches
FRandomManager Struct Reference

#include <RandomManager.h>

Public Member Functions

 FRandomManager ()
 
 FRandomManager (uint32 InSeed)
 
int Rand ()
 
void Reseed (uint32 InSeed)
 
uint32 GetSeed () const
 
int32 GenerateRandomNumber ()
 

Detailed Description

Definition at line 6 of file RandomManager.h.

Constructor & Destructor Documentation

◆ FRandomManager() [1/2]

FRandomManager::FRandomManager ( )
inline

Definition at line 12 of file RandomManager.h.

◆ FRandomManager() [2/2]

FRandomManager::FRandomManager ( uint32 InSeed)
inline

Definition at line 13 of file RandomManager.h.

Member Function Documentation

◆ GenerateRandomNumber()

int32 FRandomManager::GenerateRandomNumber ( )

Definition at line 4 of file RandomManager.cpp.

◆ GetSeed()

uint32 FRandomManager::GetSeed ( ) const
inline

Definition at line 26 of file RandomManager.h.

◆ Rand()

int FRandomManager::Rand ( )
inline

Definition at line 15 of file RandomManager.h.

◆ Reseed()

void FRandomManager::Reseed ( uint32 InSeed)
inline

Definition at line 21 of file RandomManager.h.


The documentation for this struct was generated from the following files: