Night Sky Engine
A fighting game framework made in Unreal Engine
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FRollbackAnimation Struct Reference

#include <NightSkyBattleWidget.h>

Public Attributes

UWidgetAnimation * Anim
float Time
bool bPlaying

Detailed Description

Definition at line 10 of file NightSkyBattleWidget.h.

Member Data Documentation

◆ Anim

UWidgetAnimation* FRollbackAnimation::Anim

Definition at line 15 of file NightSkyBattleWidget.h.

◆ bPlaying

bool FRollbackAnimation::bPlaying

Definition at line 21 of file NightSkyBattleWidget.h.

◆ Time

float FRollbackAnimation::Time

Definition at line 18 of file NightSkyBattleWidget.h.


The documentation for this struct was generated from the following file: