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Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <NightSkyGameState.h>
Public Member Functions | |
| void | Serialize (FArchive &Ar) |
Public Attributes | |
| TArray< bool > | ObjActive |
| TArray< TArray< uint8 > > | ObjBuffer |
| TArray< TArray< uint8 > > | CharBuffer |
| TArray< uint8 > | BattleStateBuffer |
| TArray< TArray< uint8 > > | PlayerData |
| TArray< uint8 > | BattleStateData |
| TArray< TArray< uint8 > > | StateData |
| TArray< TArray< uint8 > > | ExtensionData |
| TArray< TArray< uint8 > > | WidgetAnimationData |
| uint64 | SizeOfBPRollbackData |
Definition at line 248 of file NightSkyGameState.h.
| void FRollbackData::Serialize | ( | FArchive & | Ar | ) |
Definition at line 29 of file NightSkyGameState.cpp.
| TArray<uint8> FRollbackData::BattleStateBuffer |
Definition at line 256 of file NightSkyGameState.h.
| TArray<uint8> FRollbackData::BattleStateData |
Definition at line 258 of file NightSkyGameState.h.
| TArray<TArray<uint8> > FRollbackData::CharBuffer |
Definition at line 255 of file NightSkyGameState.h.
| TArray<TArray<uint8> > FRollbackData::ExtensionData |
Definition at line 260 of file NightSkyGameState.h.
| TArray<bool> FRollbackData::ObjActive |
Definition at line 253 of file NightSkyGameState.h.
| TArray<TArray<uint8> > FRollbackData::ObjBuffer |
Definition at line 254 of file NightSkyGameState.h.
| TArray<TArray<uint8> > FRollbackData::PlayerData |
Definition at line 257 of file NightSkyGameState.h.
| uint64 FRollbackData::SizeOfBPRollbackData |
Definition at line 263 of file NightSkyGameState.h.
| TArray<TArray<uint8> > FRollbackData::StateData |
Definition at line 259 of file NightSkyGameState.h.
| TArray<TArray<uint8> > FRollbackData::WidgetAnimationData |
Definition at line 261 of file NightSkyGameState.h.