Night Sky Engine
A fighting game framework made in Unreal Engine
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FRollbackData Struct Reference

#include <NightSkyGameState.h>

Public Member Functions

void Serialize (FArchive &Ar)
 

Public Attributes

TArray< bool > ObjActive
 
TArray< TArray< uint8 > > ObjBuffer
 
TArray< TArray< uint8 > > CharBuffer
 
TArray< uint8 > BattleStateBuffer
 
TArray< TArray< uint8 > > PlayerData
 
TArray< uint8 > BattleStateData
 
TArray< TArray< uint8 > > StateData
 
TArray< TArray< uint8 > > ExtensionData
 
TArray< TArray< uint8 > > WidgetAnimationData
 

Detailed Description

Definition at line 252 of file NightSkyGameState.h.

Member Function Documentation

◆ Serialize()

void FRollbackData::Serialize ( FArchive & Ar)

Definition at line 29 of file NightSkyGameState.cpp.

Member Data Documentation

◆ BattleStateBuffer

TArray<uint8> FRollbackData::BattleStateBuffer

Definition at line 260 of file NightSkyGameState.h.

◆ BattleStateData

TArray<uint8> FRollbackData::BattleStateData

Definition at line 262 of file NightSkyGameState.h.

◆ CharBuffer

TArray<TArray<uint8> > FRollbackData::CharBuffer

Definition at line 259 of file NightSkyGameState.h.

◆ ExtensionData

TArray<TArray<uint8> > FRollbackData::ExtensionData

Definition at line 264 of file NightSkyGameState.h.

◆ ObjActive

TArray<bool> FRollbackData::ObjActive

Definition at line 257 of file NightSkyGameState.h.

◆ ObjBuffer

TArray<TArray<uint8> > FRollbackData::ObjBuffer

Definition at line 258 of file NightSkyGameState.h.

◆ PlayerData

TArray<TArray<uint8> > FRollbackData::PlayerData

Definition at line 261 of file NightSkyGameState.h.

◆ StateData

TArray<TArray<uint8> > FRollbackData::StateData

Definition at line 263 of file NightSkyGameState.h.

◆ WidgetAnimationData

TArray<TArray<uint8> > FRollbackData::WidgetAnimationData

Definition at line 265 of file NightSkyGameState.h.


The documentation for this struct was generated from the following files: