Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <NightSkyGameState.h>
Public Member Functions | |
void | Serialize (FArchive &Ar) |
Public Attributes | |
TArray< bool > | ObjActive |
TArray< TArray< uint8 > > | ObjBuffer |
TArray< TArray< uint8 > > | CharBuffer |
TArray< uint8 > | BattleStateBuffer |
TArray< TArray< uint8 > > | PlayerData |
TArray< uint8 > | BattleStateData |
TArray< TArray< uint8 > > | StateData |
TArray< TArray< uint8 > > | ExtensionData |
TArray< TArray< uint8 > > | WidgetAnimationData |
uint64 | SizeOfBPRollbackData |
Definition at line 248 of file NightSkyGameState.h.
void FRollbackData::Serialize | ( | FArchive & | Ar | ) |
Definition at line 29 of file NightSkyGameState.cpp.
TArray<uint8> FRollbackData::BattleStateBuffer |
Definition at line 256 of file NightSkyGameState.h.
TArray<uint8> FRollbackData::BattleStateData |
Definition at line 258 of file NightSkyGameState.h.
TArray<TArray<uint8> > FRollbackData::CharBuffer |
Definition at line 255 of file NightSkyGameState.h.
TArray<TArray<uint8> > FRollbackData::ExtensionData |
Definition at line 260 of file NightSkyGameState.h.
TArray<bool> FRollbackData::ObjActive |
Definition at line 253 of file NightSkyGameState.h.
TArray<TArray<uint8> > FRollbackData::ObjBuffer |
Definition at line 254 of file NightSkyGameState.h.
TArray<TArray<uint8> > FRollbackData::PlayerData |
Definition at line 257 of file NightSkyGameState.h.
uint64 FRollbackData::SizeOfBPRollbackData |
Definition at line 263 of file NightSkyGameState.h.
TArray<TArray<uint8> > FRollbackData::StateData |
Definition at line 259 of file NightSkyGameState.h.
TArray<TArray<uint8> > FRollbackData::WidgetAnimationData |
Definition at line 261 of file NightSkyGameState.h.