Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <NightSkyGameState.h>
Definition at line 98 of file NightSkyGameState.h.
bool FScreenData::bStopScreenUpdate |
Definition at line 162 of file NightSkyGameState.h.
bool FScreenData::bStopZoomCamera |
Definition at line 163 of file NightSkyGameState.h.
bool FScreenData::bTouchingWorldSide |
Definition at line 164 of file NightSkyGameState.h.
int FScreenData::CenterXVelocity = 0 |
Definition at line 133 of file NightSkyGameState.h.
int FScreenData::CenterYVelocity = 0 |
Definition at line 134 of file NightSkyGameState.h.
int FScreenData::DefaultMaxWidth = 1689 |
Definition at line 105 of file NightSkyGameState.h.
int FScreenData::DefaultScreenYTargetOffset = -100 |
Definition at line 109 of file NightSkyGameState.h.
int FScreenData::DefaultWidth = 1280 |
Definition at line 107 of file NightSkyGameState.h.
int FScreenData::FinalScreenWidth = 1280 |
Definition at line 139 of file NightSkyGameState.h.
int FScreenData::FinalScreenX = 0 |
Definition at line 137 of file NightSkyGameState.h.
int FScreenData::FinalScreenY = 0 |
Definition at line 138 of file NightSkyGameState.h.
EScreenFlag FScreenData::Flags |
Definition at line 102 of file NightSkyGameState.h.
int FScreenData::HigherObjBottom = 0 |
Definition at line 119 of file NightSkyGameState.h.
int FScreenData::MaxZoomOutWidth = 1689 |
Definition at line 111 of file NightSkyGameState.h.
int FScreenData::ObjBottom = 0 |
Definition at line 118 of file NightSkyGameState.h.
int FScreenData::ObjHeight = 0 |
Definition at line 123 of file NightSkyGameState.h.
int FScreenData::ObjLeft = 0 |
Definition at line 120 of file NightSkyGameState.h.
int FScreenData::ObjLength = 0 |
Definition at line 122 of file NightSkyGameState.h.
int FScreenData::ObjRight = 0 |
Definition at line 121 of file NightSkyGameState.h.
int FScreenData::ObjTop = 0 |
Definition at line 117 of file NightSkyGameState.h.
int FScreenData::ScreenBoundsLeft = -640 |
Definition at line 151 of file NightSkyGameState.h.
int FScreenData::ScreenBoundsRight = 640 |
Definition at line 152 of file NightSkyGameState.h.
int FScreenData::ScreenBoundsTop = 0 |
Definition at line 153 of file NightSkyGameState.h.
int FScreenData::ScreenWorldCenterX = 0 |
Definition at line 125 of file NightSkyGameState.h.
int FScreenData::ScreenWorldCenterY = 0 |
Definition at line 126 of file NightSkyGameState.h.
int FScreenData::ScreenWorldWidth = 1280 |
Definition at line 127 of file NightSkyGameState.h.
float FScreenData::ScreenYZoom = 0 |
Definition at line 141 of file NightSkyGameState.h.
int FScreenData::StageBoundsLeft = -3200 |
Definition at line 156 of file NightSkyGameState.h.
int FScreenData::StageBoundsRight = 3200 |
Definition at line 158 of file NightSkyGameState.h.
int FScreenData::StageBoundsTop = 5400 |
Definition at line 160 of file NightSkyGameState.h.
int FScreenData::TargetCenterX = 0 |
Definition at line 129 of file NightSkyGameState.h.
int FScreenData::TargetCenterY = 0 |
Definition at line 130 of file NightSkyGameState.h.
TArray<ABattleObject*> FScreenData::TargetObjects {} |
Definition at line 115 of file NightSkyGameState.h.
int FScreenData::TargetOffsetAirYAdd = 3 |
Definition at line 147 of file NightSkyGameState.h.
int FScreenData::TargetOffsetAirYDist = 570 |
Definition at line 149 of file NightSkyGameState.h.
int FScreenData::TargetOffsetAirYMax = 180 |
Definition at line 146 of file NightSkyGameState.h.
int FScreenData::TargetOffsetAirYPos = 400 |
Definition at line 148 of file NightSkyGameState.h.
int FScreenData::TargetOffsetLandYAdd = 6 |
Definition at line 145 of file NightSkyGameState.h.
int FScreenData::TargetOffsetLandYMax = 250 |
Definition at line 144 of file NightSkyGameState.h.
int FScreenData::TargetOffsetY = 350 |
Definition at line 143 of file NightSkyGameState.h.
int FScreenData::TargetWidth = 1280 |
Definition at line 131 of file NightSkyGameState.h.
int FScreenData::WidthVelocity = 0 |
Definition at line 135 of file NightSkyGameState.h.
int FScreenData::ZoomOutBeginX = 1280 |
Definition at line 112 of file NightSkyGameState.h.