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Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <NightSkyGameState.h>
Definition at line 93 of file NightSkyGameState.h.
| bool FScreenData::bStopScreenUpdate |
Definition at line 157 of file NightSkyGameState.h.
| bool FScreenData::bStopZoomCamera |
Definition at line 158 of file NightSkyGameState.h.
| bool FScreenData::bTouchingWorldSide |
Definition at line 159 of file NightSkyGameState.h.
| int FScreenData::CenterXVelocity = 0 |
Definition at line 128 of file NightSkyGameState.h.
| int FScreenData::CenterYVelocity = 0 |
Definition at line 129 of file NightSkyGameState.h.
| int FScreenData::DefaultMaxWidth = 1689 |
Definition at line 100 of file NightSkyGameState.h.
| int FScreenData::DefaultScreenYTargetOffset = -100 |
Definition at line 104 of file NightSkyGameState.h.
| int FScreenData::DefaultWidth = 1280 |
Definition at line 102 of file NightSkyGameState.h.
| int FScreenData::FinalScreenWidth = 1280 |
Definition at line 134 of file NightSkyGameState.h.
| int FScreenData::FinalScreenX = 0 |
Definition at line 132 of file NightSkyGameState.h.
| int FScreenData::FinalScreenY = 0 |
Definition at line 133 of file NightSkyGameState.h.
| EScreenFlag FScreenData::Flags |
Definition at line 97 of file NightSkyGameState.h.
| int FScreenData::HigherObjBottom = 0 |
Definition at line 114 of file NightSkyGameState.h.
| int FScreenData::MaxZoomOutWidth = 1689 |
Definition at line 106 of file NightSkyGameState.h.
| int FScreenData::ObjBottom = 0 |
Definition at line 113 of file NightSkyGameState.h.
| int FScreenData::ObjHeight = 0 |
Definition at line 118 of file NightSkyGameState.h.
| int FScreenData::ObjLeft = 0 |
Definition at line 115 of file NightSkyGameState.h.
| int FScreenData::ObjLength = 0 |
Definition at line 117 of file NightSkyGameState.h.
| int FScreenData::ObjRight = 0 |
Definition at line 116 of file NightSkyGameState.h.
| int FScreenData::ObjTop = 0 |
Definition at line 112 of file NightSkyGameState.h.
| int FScreenData::ScreenBoundsLeft = -640 |
Definition at line 146 of file NightSkyGameState.h.
| int FScreenData::ScreenBoundsRight = 640 |
Definition at line 147 of file NightSkyGameState.h.
| int FScreenData::ScreenBoundsTop = 0 |
Definition at line 148 of file NightSkyGameState.h.
| int FScreenData::ScreenWorldCenterX = 0 |
Definition at line 120 of file NightSkyGameState.h.
| int FScreenData::ScreenWorldCenterY = 0 |
Definition at line 121 of file NightSkyGameState.h.
| int FScreenData::ScreenWorldWidth = 1280 |
Definition at line 122 of file NightSkyGameState.h.
| float FScreenData::ScreenYZoom = 0 |
Definition at line 136 of file NightSkyGameState.h.
| int FScreenData::StageBoundsLeft = -3200 |
Definition at line 151 of file NightSkyGameState.h.
| int FScreenData::StageBoundsRight = 3200 |
Definition at line 153 of file NightSkyGameState.h.
| int FScreenData::StageBoundsTop = 5400 |
Definition at line 155 of file NightSkyGameState.h.
| int FScreenData::TargetCenterX = 0 |
Definition at line 124 of file NightSkyGameState.h.
| int FScreenData::TargetCenterY = 0 |
Definition at line 125 of file NightSkyGameState.h.
| TArray<ABattleObject*> FScreenData::TargetObjects {} |
Definition at line 110 of file NightSkyGameState.h.
| int FScreenData::TargetOffsetAirYAdd = 3 |
Definition at line 142 of file NightSkyGameState.h.
| int FScreenData::TargetOffsetAirYDist = 570 |
Definition at line 144 of file NightSkyGameState.h.
| int FScreenData::TargetOffsetAirYMax = 180 |
Definition at line 141 of file NightSkyGameState.h.
| int FScreenData::TargetOffsetAirYPos = 400 |
Definition at line 143 of file NightSkyGameState.h.
| int FScreenData::TargetOffsetLandYAdd = 6 |
Definition at line 140 of file NightSkyGameState.h.
| int FScreenData::TargetOffsetLandYMax = 250 |
Definition at line 139 of file NightSkyGameState.h.
| int FScreenData::TargetOffsetY = 350 |
Definition at line 138 of file NightSkyGameState.h.
| int FScreenData::TargetWidth = 1280 |
Definition at line 126 of file NightSkyGameState.h.
| int FScreenData::WidthVelocity = 0 |
Definition at line 130 of file NightSkyGameState.h.
| int FScreenData::ZoomOutBeginX = 1280 |
Definition at line 107 of file NightSkyGameState.h.