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Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <SoundData.h>
Public Attributes | |
| FGameplayTag | Name |
| USoundBase * | SoundWave |
| float | MaxDuration = 60 |
Definition at line 26 of file SoundData.h.
| float FSoundStruct::MaxDuration = 60 |
Definition at line 35 of file SoundData.h.
| FGameplayTag FSoundStruct::Name |
Definition at line 31 of file SoundData.h.
| USoundBase* FSoundStruct::SoundWave |
Definition at line 33 of file SoundData.h.