Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <SoundData.h>
Public Attributes | |
FString | Name |
USoundBase * | SoundWave |
float | MaxDuration = 60 |
Definition at line 10 of file SoundData.h.
float FSoundStruct::MaxDuration = 60 |
Definition at line 19 of file SoundData.h.
FString FSoundStruct::Name |
Definition at line 15 of file SoundData.h.
USoundBase* FSoundStruct::SoundWave |
Definition at line 17 of file SoundData.h.