Night Sky Engine
A fighting game framework made in Unreal Engine
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FSoundStruct Struct Reference

#include <SoundData.h>

Public Attributes

FGameplayTag Name
 
USoundBase * SoundWave
 
float MaxDuration = 60
 

Detailed Description

Definition at line 26 of file SoundData.h.

Member Data Documentation

◆ MaxDuration

float FSoundStruct::MaxDuration = 60

Definition at line 35 of file SoundData.h.

◆ Name

FGameplayTag FSoundStruct::Name

Definition at line 31 of file SoundData.h.

◆ SoundWave

USoundBase* FSoundStruct::SoundWave

Definition at line 33 of file SoundData.h.


The documentation for this struct was generated from the following file: