Night Sky Engine
A fighting game framework made in Unreal Engine
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FStateCPUData Struct Reference

#include <State.h>

Public Attributes

int32 AttackXBeginRange = 0
 
int32 AttackXEndRange = 300000
 
int32 AttackYBeginRange = 120000
 
int32 AttackYEndRange = 360000
 
bool bCombo
 
bool bNoCombo
 
bool bBlockstring
 
bool bPunish
 
bool bAntiAir
 
bool bThrow
 
bool bProjectile
 
TEnumAsByte< ERangeTypePunishRange
 
TEnumAsByte< EBlockTypeBlockType
 
TEnumAsByte< EAttackSpeedAttackSpeed
 
bool bBigDamage
 
bool bUsesResource
 
bool bInvuln
 

Detailed Description

Data for the CPU to use when deciding which state to enter.

Definition at line 292 of file State.h.

Member Data Documentation

◆ AttackSpeed

TEnumAsByte<EAttackSpeed> FStateCPUData::AttackSpeed

Definition at line 323 of file State.h.

◆ AttackXBeginRange

int32 FStateCPUData::AttackXBeginRange = 0

Definition at line 297 of file State.h.

◆ AttackXEndRange

int32 FStateCPUData::AttackXEndRange = 300000

Definition at line 299 of file State.h.

◆ AttackYBeginRange

int32 FStateCPUData::AttackYBeginRange = 120000

Definition at line 301 of file State.h.

◆ AttackYEndRange

int32 FStateCPUData::AttackYEndRange = 360000

Definition at line 303 of file State.h.

◆ bAntiAir

bool FStateCPUData::bAntiAir

Definition at line 313 of file State.h.

◆ bBigDamage

bool FStateCPUData::bBigDamage

Definition at line 325 of file State.h.

◆ bBlockstring

bool FStateCPUData::bBlockstring

Definition at line 309 of file State.h.

◆ bCombo

bool FStateCPUData::bCombo

Definition at line 305 of file State.h.

◆ bInvuln

bool FStateCPUData::bInvuln

Definition at line 329 of file State.h.

◆ BlockType

TEnumAsByte<EBlockType> FStateCPUData::BlockType

Definition at line 321 of file State.h.

◆ bNoCombo

bool FStateCPUData::bNoCombo

Definition at line 307 of file State.h.

◆ bProjectile

bool FStateCPUData::bProjectile

Definition at line 317 of file State.h.

◆ bPunish

bool FStateCPUData::bPunish

Definition at line 311 of file State.h.

◆ bThrow

bool FStateCPUData::bThrow

Definition at line 315 of file State.h.

◆ bUsesResource

bool FStateCPUData::bUsesResource

Definition at line 327 of file State.h.

◆ PunishRange

TEnumAsByte<ERangeType> FStateCPUData::PunishRange

Definition at line 319 of file State.h.


The documentation for this struct was generated from the following file: