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Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <State.h>
Public Attributes | |
| int32 | AttackXBeginRange = 0 |
| int32 | AttackXEndRange = 300000 |
| int32 | AttackYBeginRange = 120000 |
| int32 | AttackYEndRange = 360000 |
| bool | bAttack |
| bool | bCombo |
| bool | bNoCombo |
| bool | bBlockstring |
| bool | bPunish |
| bool | bAntiAir |
| bool | bThrow |
| bool | bProjectile |
| TEnumAsByte< ERangeType > | PunishRange |
| TEnumAsByte< EBlockType > | BlockType |
| TEnumAsByte< EAttackSpeed > | AttackSpeed |
| bool | bBigDamage |
| bool | bUsesResource |
| bool | bInvuln |
| TEnumAsByte<EAttackSpeed> FStateCPUData::AttackSpeed |
| TEnumAsByte<EBlockType> FStateCPUData::BlockType |
| TEnumAsByte<ERangeType> FStateCPUData::PunishRange |