Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <State.h>
Public Attributes | |
int32 | AttackXBeginRange = 0 |
int32 | AttackXEndRange = 300000 |
int32 | AttackYBeginRange = 120000 |
int32 | AttackYEndRange = 360000 |
bool | bCombo |
bool | bNoCombo |
bool | bBlockstring |
bool | bPunish |
bool | bAntiAir |
bool | bThrow |
bool | bProjectile |
TEnumAsByte< ERangeType > | PunishRange |
TEnumAsByte< EBlockType > | BlockType |
TEnumAsByte< EAttackSpeed > | AttackSpeed |
bool | bBigDamage |
bool | bUsesResource |
bool | bInvuln |
TEnumAsByte<EAttackSpeed> FStateCPUData::AttackSpeed |
TEnumAsByte<EBlockType> FStateCPUData::BlockType |
TEnumAsByte<ERangeType> FStateCPUData::PunishRange |