Night Sky Engine
A fighting game framework made in Unreal Engine
Loading...
Searching...
No Matches
FTeamData Struct Reference

#include <NightSkyGameState.h>

Public Attributes

int32 CooldownTimer [MaxPlayerObjects/2]
 

Detailed Description

Definition at line 59 of file NightSkyGameState.h.

Member Data Documentation

◆ CooldownTimer

int32 FTeamData::CooldownTimer[MaxPlayerObjects/2]

Definition at line 63 of file NightSkyGameState.h.


The documentation for this struct was generated from the following file: