Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <NightSkyGameState.h>
Public Attributes | |
int32 | CooldownTimer [MaxPlayerObjects/2] |
Definition at line 59 of file NightSkyGameState.h.
int32 FTeamData::CooldownTimer[MaxPlayerObjects/2] |
Definition at line 63 of file NightSkyGameState.h.