Night Sky Engine
A fighting game framework made in Unreal Engine
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FTeamData Struct Reference

#include <NightSkyGameState.h>

Public Attributes

int TeamCount = 0
 
TArray< int32 > CooldownTimer
 

Detailed Description

Definition at line 70 of file NightSkyGameState.h.

Member Data Documentation

◆ CooldownTimer

TArray<int32> FTeamData::CooldownTimer

Definition at line 78 of file NightSkyGameState.h.

◆ TeamCount

int FTeamData::TeamCount = 0

Definition at line 75 of file NightSkyGameState.h.


The documentation for this struct was generated from the following file: