Night Sky Engine
A fighting game framework made in Unreal Engine
Loading...
Searching...
No Matches
FTeamData Struct Reference

#include <NightSkyGameState.h>

Public Attributes

int TeamCount = 0
TArray< int32 > CooldownTimer

Detailed Description

Definition at line 75 of file NightSkyGameState.h.

Member Data Documentation

◆ CooldownTimer

TArray<int32> FTeamData::CooldownTimer

Definition at line 83 of file NightSkyGameState.h.

◆ TeamCount

int FTeamData::TeamCount = 0

Definition at line 80 of file NightSkyGameState.h.


The documentation for this struct was generated from the following file:
  • C:/Users/wistf/Unreal Projects/NightSkyEngine/Source/NightSkyEngine/Battle/Actors/NightSkyGameState.h