Thinking outside the box
BBS allows you to do much more than simply change damage numbers and spawn projectiles.
Although it's a bit limited by the very nature of functioning inside of a fighting game framework, you can effectively achieve nearly anything you want with it, as long as you're willing to get creative.
This page serves to highlight a few of these techniques, and lists some examples of what is truly possible with BBS.
Utilising secondary 'helper' objects
Changing character moves by only changing CMNEF
Dynamically altering the move registry
Examples
- Stage hazards in DBFZ
- Lethal League in DBFZ
- FPS in DBFZ
TODO: Actually make these things publicly available and do small write-ups on them.