Night Sky Engine
A fighting game framework made in Unreal Engine
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AFighterMultiplayerRunner Member List
This is the complete list of members for
AFighterMultiplayerRunner
, including all inherited members.
AdvanceFrameCallback
(int32)
AFighterMultiplayerRunner
protected
AFighterLocalRunner
()
AFighterLocalRunner
AFighterMultiplayerRunner
()
AFighterMultiplayerRunner
BeginGameCallback
(const char *)
AFighterMultiplayerRunner
protected
BeginPlay
() override
AFighterMultiplayerRunner
protected
virtual
connectionManager
AFighterMultiplayerRunner
CreateCallbacks
()
AFighterMultiplayerRunner
protected
ElapsedTime
AFighterLocalRunner
protected
EndPlay
(const EEndPlayReason::Type EndPlayReason) override
AFighterMultiplayerRunner
protected
virtual
fletcher32_checksum
(short *data, size_t len)
AFighterMultiplayerRunner
static
FreeBuffer
(void *buffer)
AFighterMultiplayerRunner
protected
GameState
AFighterLocalRunner
protected
ggpo
AFighterMultiplayerRunner
GgpoUpdate
()
AFighterMultiplayerRunner
protected
LoadGameStateCallback
(unsigned char *buffer, int32 len)
AFighterMultiplayerRunner
protected
LogGameState
(const char *filename, unsigned char *buffer, int len)
AFighterMultiplayerRunner
protected
MultipliedFramesAhead
AFighterMultiplayerRunner
protected
MultipliedFramesBehind
AFighterMultiplayerRunner
protected
OnEventCallback
(GGPOEvent *info)
AFighterMultiplayerRunner
protected
PlayerHandles
AFighterMultiplayerRunner
PlayerInputIndex
AFighterMultiplayerRunner
protected
Players
AFighterMultiplayerRunner
SaveGameStateCallback
(unsigned char **buffer, int32 *len, int32 *checksum, int32)
AFighterMultiplayerRunner
protected
Update
(float DeltaTime) override
AFighterMultiplayerRunner
virtual
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1.10.0