Night Sky Engine
A fighting game framework made in Unreal Engine
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AFighterMultiplayerRunner Member List

This is the complete list of members for AFighterMultiplayerRunner, including all inherited members.

AdvanceFrameCallback(int32)AFighterMultiplayerRunnerprotected
AFighterLocalRunner()AFighterLocalRunner
AFighterMultiplayerRunner()AFighterMultiplayerRunner
BeginGameCallback(const char *)AFighterMultiplayerRunnerprotected
BeginPlay() overrideAFighterMultiplayerRunnerprotectedvirtual
connectionManagerAFighterMultiplayerRunner
CreateCallbacks()AFighterMultiplayerRunnerprotected
ElapsedTimeAFighterLocalRunnerprotected
EndPlay(const EEndPlayReason::Type EndPlayReason) overrideAFighterMultiplayerRunnerprotectedvirtual
fletcher32_checksum(short *data, size_t len)AFighterMultiplayerRunnerstatic
FreeBuffer(void *buffer)AFighterMultiplayerRunnerprotected
GameStateAFighterLocalRunnerprotected
ggpoAFighterMultiplayerRunner
GgpoUpdate()AFighterMultiplayerRunnerprotected
LoadGameStateCallback(unsigned char *buffer, int32 len)AFighterMultiplayerRunnerprotected
LogGameState(const char *filename, unsigned char *buffer, int len)AFighterMultiplayerRunnerprotected
MultipliedFramesAheadAFighterMultiplayerRunnerprotected
MultipliedFramesBehindAFighterMultiplayerRunnerprotected
OnEventCallback(GGPOEvent *info)AFighterMultiplayerRunnerprotected
PlayerHandlesAFighterMultiplayerRunner
PlayerInputIndexAFighterMultiplayerRunnerprotected
PlayersAFighterMultiplayerRunner
SaveGameStateCallback(unsigned char **buffer, int32 *len, int32 *checksum, int32)AFighterMultiplayerRunnerprotected
Update(float DeltaTime) overrideAFighterMultiplayerRunnervirtual