Night Sky Engine
A fighting game framework made in Unreal Engine
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AFighterLocalRunner Class Reference

#include <FighterLocalRunner.h>

Inheritance diagram for AFighterLocalRunner:
Collaboration diagram for AFighterLocalRunner:

Public Member Functions

 AFighterLocalRunner ()
 
virtual void Update (float DeltaTime)
 

Protected Member Functions

virtual void BeginPlay () override
 

Protected Attributes

float ElapsedTime =0
 
class ANightSkyGameStateGameState
 

Detailed Description

Definition at line 10 of file FighterLocalRunner.h.

Constructor & Destructor Documentation

◆ AFighterLocalRunner()

AFighterLocalRunner::AFighterLocalRunner ( )

Definition at line 10 of file FighterLocalRunner.cpp.

Member Function Documentation

◆ BeginPlay()

void AFighterLocalRunner::BeginPlay ( )
overrideprotectedvirtual

◆ Update()

void AFighterLocalRunner::Update ( float DeltaTime)
virtual

Member Data Documentation

◆ ElapsedTime

float AFighterLocalRunner::ElapsedTime =0
protected

Definition at line 25 of file FighterLocalRunner.h.

◆ GameState

class ANightSkyGameState* AFighterLocalRunner::GameState
protected

Definition at line 28 of file FighterLocalRunner.h.


The documentation for this class was generated from the following files: