#include <FighterLocalRunner.h>
Definition at line 10 of file FighterLocalRunner.h.
◆ AFighterLocalRunner()
AFighterLocalRunner::AFighterLocalRunner |
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◆ BeginPlay()
void AFighterLocalRunner::BeginPlay |
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overrideprotectedvirtual |
◆ Update()
void AFighterLocalRunner::Update |
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float | DeltaTime | ) |
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virtual |
◆ ElapsedTime
float AFighterLocalRunner::ElapsedTime =0 |
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protected |
◆ GameState
The documentation for this class was generated from the following files:
- C:/Users/theso/Unreal Projects/NightSkyEngine/Source/NightSkyEngine/Battle/Actors/FighterRunners/FighterLocalRunner.h
- C:/Users/theso/Unreal Projects/NightSkyEngine/Source/NightSkyEngine/Battle/Actors/FighterRunners/FighterLocalRunner.cpp