Night Sky Engine
A fighting game framework made in Unreal Engine
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AFighterReplayRunner Class Reference

#include <FighterReplayRunner.h>

Inheritance diagram for AFighterReplayRunner:
Collaboration diagram for AFighterReplayRunner:

Public Member Functions

 AFighterReplayRunner ()
virtual void Update (float DeltaTime) override
Public Member Functions inherited from AFighterLocalRunner
 AFighterLocalRunner ()

Protected Member Functions

virtual void BeginPlay () override

Protected Attributes

UNightSkyGameInstanceGameInstance
Protected Attributes inherited from AFighterLocalRunner
float ElapsedTime = 0
class ANightSkyGameStateGameState

Detailed Description

Definition at line 12 of file FighterReplayRunner.h.

Constructor & Destructor Documentation

◆ AFighterReplayRunner()

AFighterReplayRunner::AFighterReplayRunner ( )

Definition at line 11 of file FighterReplayRunner.cpp.

Member Function Documentation

◆ BeginPlay()

void AFighterReplayRunner::BeginPlay ( )
overrideprotectedvirtual

Reimplemented from AFighterLocalRunner.

Definition at line 18 of file FighterReplayRunner.cpp.

◆ Update()

void AFighterReplayRunner::Update ( float DeltaTime)
overridevirtual

Reimplemented from AFighterLocalRunner.

Definition at line 24 of file FighterReplayRunner.cpp.

Member Data Documentation

◆ GameInstance

UNightSkyGameInstance* AFighterReplayRunner::GameInstance
protected

Definition at line 25 of file FighterReplayRunner.h.


The documentation for this class was generated from the following files:
  • C:/Users/wistf/Unreal Projects/NightSkyEngine/Source/NightSkyEngine/Battle/Actors/FighterRunners/FighterReplayRunner.h
  • C:/Users/wistf/Unreal Projects/NightSkyEngine/Source/NightSkyEngine/Battle/Actors/FighterRunners/FighterReplayRunner.cpp