#include <FighterReplayRunner.h>
Definition at line 12 of file FighterReplayRunner.h.
◆ AFighterReplayRunner()
AFighterReplayRunner::AFighterReplayRunner |
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◆ BeginPlay()
void AFighterReplayRunner::BeginPlay |
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overrideprotectedvirtual |
◆ Update()
void AFighterReplayRunner::Update |
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float | DeltaTime | ) |
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overridevirtual |
◆ GameInstance
The documentation for this class was generated from the following files:
- C:/Users/theso/Unreal Projects/NightSkyEngine/Source/NightSkyEngine/Battle/Actors/FighterRunners/FighterReplayRunner.h
- C:/Users/theso/Unreal Projects/NightSkyEngine/Source/NightSkyEngine/Battle/Actors/FighterRunners/FighterReplayRunner.cpp