Night Sky Engine
A fighting game framework made in Unreal Engine
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AFighterReplayRunner Class Reference

#include <FighterReplayRunner.h>

Inheritance diagram for AFighterReplayRunner:
Collaboration diagram for AFighterReplayRunner:

Public Member Functions

 AFighterReplayRunner ()
 
virtual void Update (float DeltaTime) override
 
- Public Member Functions inherited from AFighterLocalRunner
 AFighterLocalRunner ()
 

Protected Member Functions

virtual void BeginPlay () override
 

Protected Attributes

UNightSkyGameInstanceGameInstance
 
- Protected Attributes inherited from AFighterLocalRunner
float ElapsedTime =0
 
class ANightSkyGameStateGameState
 

Detailed Description

Definition at line 12 of file FighterReplayRunner.h.

Constructor & Destructor Documentation

◆ AFighterReplayRunner()

AFighterReplayRunner::AFighterReplayRunner ( )

Definition at line 11 of file FighterReplayRunner.cpp.

Member Function Documentation

◆ BeginPlay()

void AFighterReplayRunner::BeginPlay ( )
overrideprotectedvirtual

Reimplemented from AFighterLocalRunner.

Definition at line 18 of file FighterReplayRunner.cpp.

◆ Update()

void AFighterReplayRunner::Update ( float DeltaTime)
overridevirtual

Reimplemented from AFighterLocalRunner.

Definition at line 24 of file FighterReplayRunner.cpp.

Member Data Documentation

◆ GameInstance

UNightSkyGameInstance* AFighterReplayRunner::GameInstance
protected

Definition at line 23 of file FighterReplayRunner.h.


The documentation for this class was generated from the following files: