Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <FighterReplayRunner.h>
Public Member Functions | |
AFighterReplayRunner () | |
virtual void | Update (float DeltaTime) override |
Public Member Functions inherited from AFighterLocalRunner | |
AFighterLocalRunner () | |
Protected Member Functions | |
virtual void | BeginPlay () override |
Protected Attributes | |
UNightSkyGameInstance * | GameInstance |
Protected Attributes inherited from AFighterLocalRunner | |
float | ElapsedTime =0 |
class ANightSkyGameState * | GameState |
Definition at line 12 of file FighterReplayRunner.h.
AFighterReplayRunner::AFighterReplayRunner | ( | ) |
Definition at line 11 of file FighterReplayRunner.cpp.
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overrideprotectedvirtual |
Reimplemented from AFighterLocalRunner.
Definition at line 18 of file FighterReplayRunner.cpp.
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overridevirtual |
Reimplemented from AFighterLocalRunner.
Definition at line 24 of file FighterReplayRunner.cpp.
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protected |
Definition at line 23 of file FighterReplayRunner.h.