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Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <FighterSynctestRunner.h>


Public Member Functions | |
| AFighterSynctestRunner () | |
| virtual void | Update (float DeltaTime) override |
| Public Member Functions inherited from AFighterMultiplayerRunner | |
| AFighterMultiplayerRunner () | |
| Public Member Functions inherited from AFighterLocalRunner | |
| AFighterLocalRunner () | |
Protected Member Functions | |
| virtual void | BeginPlay () override |
| Protected Member Functions inherited from AFighterMultiplayerRunner | |
| virtual void | EndPlay (const EEndPlayReason::Type EndPlayReason) override |
| GGPOSessionCallbacks | CreateCallbacks () |
| bool __cdecl | BeginGameCallback (const char *) |
| bool __cdecl | SaveGameStateCallback (unsigned char **buffer, int32 *len, int32 *checksum, int32) |
| bool __cdecl | LoadGameStateCallback (unsigned char *buffer, int32 len) |
| bool __cdecl | LogGameState (const char *filename, unsigned char *buffer, int len) |
| void __cdecl | FreeBuffer (void *buffer) |
| bool __cdecl | AdvanceFrameCallback (int32) |
| bool __cdecl | OnEventCallback (GGPOEvent *info) |
| void | GgpoUpdate () |
Additional Inherited Members | |
| Static Public Member Functions inherited from AFighterMultiplayerRunner | |
| static int | fletcher32_checksum (short *data, size_t len) |
| Public Attributes inherited from AFighterMultiplayerRunner | |
| GGPOSession * | ggpo = nullptr |
| TArray< GGPOPlayerHandle > | PlayerHandles |
| TArray< GGPOPlayer * > | Players |
| class RpcConnectionManager * | connectionManager |
| Protected Attributes inherited from AFighterMultiplayerRunner | |
| TArray< int > | PlayerInputIndex |
| int | MultipliedFramesAhead = 0 |
| int | MultipliedFramesBehind = 0 |
| Protected Attributes inherited from AFighterLocalRunner | |
| float | ElapsedTime = 0 |
| class ANightSkyGameState * | GameState |
Definition at line 10 of file FighterSynctestRunner.h.
| AFighterSynctestRunner::AFighterSynctestRunner | ( | ) |
Definition at line 8 of file FighterSynctestRunner.cpp.
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overrideprotectedvirtual |
Reimplemented from AFighterMultiplayerRunner.
Definition at line 16 of file FighterSynctestRunner.cpp.
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overridevirtual |
Reimplemented from AFighterMultiplayerRunner.
Definition at line 37 of file FighterSynctestRunner.cpp.