#include <FighterMultiplayerRunner.h>
Definition at line 13 of file FighterMultiplayerRunner.h.
◆ AFighterMultiplayerRunner()
AFighterMultiplayerRunner::AFighterMultiplayerRunner |
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◆ AdvanceFrameCallback()
bool AFighterMultiplayerRunner::AdvanceFrameCallback |
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int32 | | ) |
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◆ BeginGameCallback()
bool AFighterMultiplayerRunner::BeginGameCallback |
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const char * | | ) |
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◆ BeginPlay()
void AFighterMultiplayerRunner::BeginPlay |
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overrideprotectedvirtual |
◆ CreateCallbacks()
GGPOSessionCallbacks AFighterMultiplayerRunner::CreateCallbacks |
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◆ EndPlay()
void AFighterMultiplayerRunner::EndPlay |
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const EEndPlayReason::Type | EndPlayReason | ) |
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◆ fletcher32_checksum()
int AFighterMultiplayerRunner::fletcher32_checksum |
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short * | data, |
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size_t | len ) |
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◆ FreeBuffer()
void AFighterMultiplayerRunner::FreeBuffer |
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void * | buffer | ) |
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◆ GgpoUpdate()
void AFighterMultiplayerRunner::GgpoUpdate |
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◆ LoadGameStateCallback()
bool AFighterMultiplayerRunner::LoadGameStateCallback |
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unsigned char * | buffer, |
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int32 | len ) |
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◆ LogGameState()
bool AFighterMultiplayerRunner::LogGameState |
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const char * | filename, |
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unsigned char * | buffer, |
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int | len ) |
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◆ OnEventCallback()
bool AFighterMultiplayerRunner::OnEventCallback |
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GGPOEvent * | info | ) |
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◆ SaveGameStateCallback()
bool AFighterMultiplayerRunner::SaveGameStateCallback |
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unsigned char ** | buffer, |
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int32 * | len, |
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int32 * | checksum, |
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int32 | ) |
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◆ Update()
void AFighterMultiplayerRunner::Update |
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float | DeltaTime | ) |
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◆ connectionManager
◆ ggpo
GGPOSession* AFighterMultiplayerRunner::ggpo = nullptr |
◆ MultipliedFramesAhead
int AFighterMultiplayerRunner::MultipliedFramesAhead =0 |
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◆ MultipliedFramesBehind
int AFighterMultiplayerRunner::MultipliedFramesBehind =0 |
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◆ PlayerHandles
TArray<GGPOPlayerHandle> AFighterMultiplayerRunner::PlayerHandles |
◆ PlayerInputIndex
TArray<int> AFighterMultiplayerRunner::PlayerInputIndex |
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◆ Players
TArray<GGPOPlayer*> AFighterMultiplayerRunner::Players |
The documentation for this class was generated from the following files: