#include <FighterMultiplayerRunner.h>
Definition at line 13 of file FighterMultiplayerRunner.h.
◆ AFighterMultiplayerRunner()
| AFighterMultiplayerRunner::AFighterMultiplayerRunner |
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◆ AdvanceFrameCallback()
| bool AFighterMultiplayerRunner::AdvanceFrameCallback |
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int32 | | ) |
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protected |
◆ BeginGameCallback()
| bool AFighterMultiplayerRunner::BeginGameCallback |
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const char * | | ) |
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◆ BeginPlay()
| void AFighterMultiplayerRunner::BeginPlay |
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overrideprotectedvirtual |
◆ CreateCallbacks()
| GGPOSessionCallbacks AFighterMultiplayerRunner::CreateCallbacks |
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◆ EndPlay()
| void AFighterMultiplayerRunner::EndPlay |
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const EEndPlayReason::Type | EndPlayReason | ) |
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overrideprotectedvirtual |
◆ fletcher32_checksum()
| int AFighterMultiplayerRunner::fletcher32_checksum |
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short * | data, |
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size_t | len ) |
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◆ FreeBuffer()
| void AFighterMultiplayerRunner::FreeBuffer |
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void * | buffer | ) |
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◆ GgpoUpdate()
| void AFighterMultiplayerRunner::GgpoUpdate |
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◆ LoadGameStateCallback()
| bool AFighterMultiplayerRunner::LoadGameStateCallback |
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unsigned char * | buffer, |
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int32 | len ) |
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◆ LogGameState()
| bool AFighterMultiplayerRunner::LogGameState |
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const char * | filename, |
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unsigned char * | buffer, |
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int | len ) |
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◆ OnEventCallback()
| bool AFighterMultiplayerRunner::OnEventCallback |
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GGPOEvent * | info | ) |
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◆ SaveGameStateCallback()
| bool AFighterMultiplayerRunner::SaveGameStateCallback |
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unsigned char ** | buffer, |
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int32 * | len, |
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int32 * | checksum, |
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int32 | ) |
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◆ Update()
| void AFighterMultiplayerRunner::Update |
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float | DeltaTime | ) |
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overridevirtual |
◆ connectionManager
◆ ggpo
| GGPOSession* AFighterMultiplayerRunner::ggpo = nullptr |
◆ MultipliedFramesAhead
| int AFighterMultiplayerRunner::MultipliedFramesAhead = 0 |
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◆ MultipliedFramesBehind
| int AFighterMultiplayerRunner::MultipliedFramesBehind = 0 |
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◆ PlayerHandles
| TArray<GGPOPlayerHandle> AFighterMultiplayerRunner::PlayerHandles |
◆ PlayerInputIndex
| TArray<int> AFighterMultiplayerRunner::PlayerInputIndex |
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◆ Players
| TArray<GGPOPlayer*> AFighterMultiplayerRunner::Players |
The documentation for this class was generated from the following files: