#include <NightSkyAIController.h>
Definition at line 15 of file NightSkyAIController.h.
◆ ANightSkyAIController()
| ANightSkyAIController::ANightSkyAIController |
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◆ BeginPlay()
| void ANightSkyAIController::BeginPlay |
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overrideprotectedvirtual |
◆ CheckAttackWeight()
| int32 ANightSkyAIController::CheckAttackWeight |
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const UState * | State | ) |
const |
◆ CheckBasicWeight()
| int32 ANightSkyAIController::CheckBasicWeight |
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const UState * | State | ) |
const |
◆ CheckDefenseWeight()
| int32 ANightSkyAIController::CheckDefenseWeight |
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const UState * | State | ) |
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◆ GetEnemyDistanceX()
| int32 ANightSkyAIController::GetEnemyDistanceX |
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const |
◆ GetEnemyDistanceY()
| int32 ANightSkyAIController::GetEnemyDistanceY |
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const |
◆ ResetParams()
| void ANightSkyAIController::ResetParams |
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◆ SetInputs()
| bool ANightSkyAIController::SetInputs |
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◆ Update()
| void ANightSkyAIController::Update |
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◆ GameState
◆ Player
| TObjectPtr<APlayerObject> ANightSkyAIController::Player = nullptr |
The documentation for this class was generated from the following files: