Night Sky Engine
A fighting game framework made in Unreal Engine
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ANightSkyAIController Class Reference

#include <NightSkyAIController.h>

Inheritance diagram for ANightSkyAIController:
Collaboration diagram for ANightSkyAIController:

Public Member Functions

 ANightSkyAIController ()
 
virtual void Tick (float DeltaTime) override
 

Public Attributes

TObjectPtr< APlayerObjectPlayer
 
TObjectPtr< ANightSkyGameStateGameState = nullptr
 

Protected Member Functions

virtual void BeginPlay () override
 
int32 GetEnemyDistanceX () const
 
int32 GetEnemyDistanceY () const
 
int32 CheckFWalkWeight () const
 
int32 CheckBWalkWeight () const
 
int32 CheckFDashWeight () const
 
int32 CheckBDashWeight () const
 
int32 CheckAttackWeight (const UState *State) const
 
int32 CheckBurstWeight () const
 

Detailed Description

Definition at line 14 of file NightSkyAIController.h.

Constructor & Destructor Documentation

◆ ANightSkyAIController()

ANightSkyAIController::ANightSkyAIController ( )

Definition at line 11 of file NightSkyAIController.cpp.

Member Function Documentation

◆ BeginPlay()

void ANightSkyAIController::BeginPlay ( )
overrideprotectedvirtual

Definition at line 18 of file NightSkyAIController.cpp.

◆ CheckAttackWeight()

int32 ANightSkyAIController::CheckAttackWeight ( const UState * State) const
protected

Definition at line 77 of file NightSkyAIController.cpp.

◆ CheckBDashWeight()

int32 ANightSkyAIController::CheckBDashWeight ( ) const
protected

Definition at line 63 of file NightSkyAIController.cpp.

◆ CheckBurstWeight()

int32 ANightSkyAIController::CheckBurstWeight ( ) const
protected

Definition at line 162 of file NightSkyAIController.cpp.

◆ CheckBWalkWeight()

int32 ANightSkyAIController::CheckBWalkWeight ( ) const
protected

Definition at line 42 of file NightSkyAIController.cpp.

◆ CheckFDashWeight()

int32 ANightSkyAIController::CheckFDashWeight ( ) const
protected

Definition at line 55 of file NightSkyAIController.cpp.

◆ CheckFWalkWeight()

int32 ANightSkyAIController::CheckFWalkWeight ( ) const
protected

Definition at line 35 of file NightSkyAIController.cpp.

◆ GetEnemyDistanceX()

int32 ANightSkyAIController::GetEnemyDistanceX ( ) const
protected

Definition at line 25 of file NightSkyAIController.cpp.

◆ GetEnemyDistanceY()

int32 ANightSkyAIController::GetEnemyDistanceY ( ) const
protected

Definition at line 30 of file NightSkyAIController.cpp.

◆ Tick()

void ANightSkyAIController::Tick ( float DeltaTime)
overridevirtual

Definition at line 172 of file NightSkyAIController.cpp.

Member Data Documentation

◆ GameState

TObjectPtr<ANightSkyGameState> ANightSkyAIController::GameState = nullptr

Definition at line 25 of file NightSkyAIController.h.

◆ Player

TObjectPtr<APlayerObject> ANightSkyAIController::Player

Definition at line 23 of file NightSkyAIController.h.


The documentation for this class was generated from the following files: