#include <NightSkyAIController.h>
Definition at line 14 of file NightSkyAIController.h.
◆ ANightSkyAIController()
ANightSkyAIController::ANightSkyAIController |
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◆ BeginPlay()
void ANightSkyAIController::BeginPlay |
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overrideprotectedvirtual |
◆ CheckAttackWeight()
int32 ANightSkyAIController::CheckAttackWeight |
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const UState * | State | ) |
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protected |
◆ CheckBDashWeight()
int32 ANightSkyAIController::CheckBDashWeight |
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const |
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◆ CheckBurstWeight()
int32 ANightSkyAIController::CheckBurstWeight |
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const |
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◆ CheckBWalkWeight()
int32 ANightSkyAIController::CheckBWalkWeight |
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const |
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◆ CheckFDashWeight()
int32 ANightSkyAIController::CheckFDashWeight |
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const |
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◆ CheckFWalkWeight()
int32 ANightSkyAIController::CheckFWalkWeight |
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const |
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◆ GetEnemyDistanceX()
int32 ANightSkyAIController::GetEnemyDistanceX |
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const |
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◆ GetEnemyDistanceY()
int32 ANightSkyAIController::GetEnemyDistanceY |
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const |
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◆ Tick()
void ANightSkyAIController::Tick |
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float | DeltaTime | ) |
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overridevirtual |
◆ GameState
◆ Player
The documentation for this class was generated from the following files: