Night Sky Engine
A fighting game framework made in Unreal Engine
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AParticleManager Class Reference

#include <ParticleManager.h>

Inheritance diagram for AParticleManager:
Collaboration diagram for AParticleManager:

Public Member Functions

 AParticleManager ()
 
virtual void Tick (float DeltaTime) override
 
void UpdateParticles ()
 
void PauseParticles ()
 
void RollbackParticles (int RollbackFrames)
 

Public Attributes

TArray< FBattleParticleBattleParticles
 

Protected Member Functions

virtual void BeginPlay () override
 

Detailed Description

Definition at line 33 of file ParticleManager.h.

Constructor & Destructor Documentation

◆ AParticleManager()

AParticleManager::AParticleManager ( )

Definition at line 10 of file ParticleManager.cpp.

Member Function Documentation

◆ BeginPlay()

void AParticleManager::BeginPlay ( )
overrideprotectedvirtual

Definition at line 17 of file ParticleManager.cpp.

◆ PauseParticles()

void AParticleManager::PauseParticles ( )

Definition at line 57 of file ParticleManager.cpp.

◆ RollbackParticles()

void AParticleManager::RollbackParticles ( int RollbackFrames)

Definition at line 65 of file ParticleManager.cpp.

◆ Tick()

void AParticleManager::Tick ( float DeltaTime)
overridevirtual

Definition at line 24 of file ParticleManager.cpp.

◆ UpdateParticles()

void AParticleManager::UpdateParticles ( )

Definition at line 29 of file ParticleManager.cpp.

Member Data Documentation

◆ BattleParticles

TArray<FBattleParticle> AParticleManager::BattleParticles

Definition at line 39 of file ParticleManager.h.


The documentation for this class was generated from the following files: