#include <ParticleManager.h>
Definition at line 33 of file ParticleManager.h.
◆ AParticleManager()
AParticleManager::AParticleManager |
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◆ BeginPlay()
void AParticleManager::BeginPlay |
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overrideprotectedvirtual |
◆ PauseParticles()
void AParticleManager::PauseParticles |
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◆ RollbackParticles()
void AParticleManager::RollbackParticles |
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int | RollbackFrames | ) |
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◆ Tick()
void AParticleManager::Tick |
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float | DeltaTime | ) |
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overridevirtual |
◆ UpdateParticles()
void AParticleManager::UpdateParticles |
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◆ BattleParticles
The documentation for this class was generated from the following files:
- C:/Users/theso/Unreal Projects/NightSkyEngine/Source/NightSkyEngine/Battle/Actors/ParticleManager.h
- C:/Users/theso/Unreal Projects/NightSkyEngine/Source/NightSkyEngine/Battle/Actors/ParticleManager.cpp