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Night Sky Engine
A fighting game framework made in Unreal Engine
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A customizable extension to the battle ruleset. More...
#include <BattleExtension.h>


Public Member Functions | |
| void | Exec () |
| Public Member Functions inherited from USerializableObj | |
| TArray< uint8 > | SaveForRollback () |
| void | LoadForRollback (const TArray< uint8 > &InBytes) |
| void | ResetToCDO () |
Public Attributes | |
| ANightSkyGameState * | Parent |
| FGameplayTag | Name |
A customizable extension to the battle ruleset.
Allows modifying some general battle behavior.
Definition at line 16 of file BattleExtension.h.
| void UBattleExtension::Exec | ( | ) |
The primary function of the subroutine.
| FGameplayTag UBattleExtension::Name |
The name of the subroutine. Used to call the subroutine.
Definition at line 32 of file BattleExtension.h.
| ANightSkyGameState* UBattleExtension::Parent |
The owning game state.
Definition at line 25 of file BattleExtension.h.