Night Sky Engine
A fighting game framework made in Unreal Engine
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UBattleExtension Class Reference

A customizable extension to the battle ruleset. More...

#include <BattleExtension.h>

Inheritance diagram for UBattleExtension:
Collaboration diagram for UBattleExtension:

Public Member Functions

void Exec ()
 
- Public Member Functions inherited from USerializableObj
TArray< uint8 > SaveForRollback ()
 
void LoadForRollback (const TArray< uint8 > &InBytes)
 
void ResetToCDO ()
 

Public Attributes

ANightSkyGameStateParent
 
FString Name
 

Detailed Description

A customizable extension to the battle ruleset.

Allows modifying some general battle behavior.

Definition at line 16 of file BattleExtension.h.

Member Function Documentation

◆ Exec()

void UBattleExtension::Exec ( )

The primary function of the subroutine.

Member Data Documentation

◆ Name

FString UBattleExtension::Name

The name of the subroutine. Used to call the subroutine.

Definition at line 32 of file BattleExtension.h.

◆ Parent

ANightSkyGameState* UBattleExtension::Parent

The owning game state.

Definition at line 25 of file BattleExtension.h.


The documentation for this class was generated from the following file: