Night Sky Engine
A fighting game framework made in Unreal Engine
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UExtendedCommonActivatableWidget Class Reference

#include <ExtendedCommonActivatableWidget.h>

Inheritance diagram for UExtendedCommonActivatableWidget:
Collaboration diagram for UExtendedCommonActivatableWidget:

Protected Member Functions

virtual void NativeDestruct () override
 
void RegisterBinding (FDataTableRowHandle InputAction, const FInputActionExecutedDelegate &Callback, FInputActionBindingHandle &BindingHandle)
 
void UnregisterBinding (FInputActionBindingHandle BindingHandle)
 
void UnregisterAllBindings ()
 

Detailed Description

Extends UCommonActivatableWidget with Blueprint-visible functions for registering additional input action bindings.

Definition at line 24 of file ExtendedCommonActivatableWidget.h.

Member Function Documentation

◆ NativeDestruct()

void UExtendedCommonActivatableWidget::NativeDestruct ( )
overrideprotectedvirtual

Definition at line 5 of file ExtendedCommonActivatableWidget.cpp.

◆ RegisterBinding()

void UExtendedCommonActivatableWidget::RegisterBinding ( FDataTableRowHandle InputAction,
const FInputActionExecutedDelegate & Callback,
FInputActionBindingHandle & BindingHandle )
protected

Definition at line 19 of file ExtendedCommonActivatableWidget.cpp.

◆ UnregisterAllBindings()

void UExtendedCommonActivatableWidget::UnregisterAllBindings ( )
protected

Definition at line 40 of file ExtendedCommonActivatableWidget.cpp.

◆ UnregisterBinding()

void UExtendedCommonActivatableWidget::UnregisterBinding ( FInputActionBindingHandle BindingHandle)
protected

Definition at line 31 of file ExtendedCommonActivatableWidget.cpp.


The documentation for this class was generated from the following files: