Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <ExtendedCommonActivatableWidget.h>
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virtual void | NativeDestruct () override |
void | RegisterBinding (FDataTableRowHandle InputAction, const FInputActionExecutedDelegate &Callback, FInputActionBindingHandle &BindingHandle) |
void | UnregisterBinding (FInputActionBindingHandle BindingHandle) |
void | UnregisterAllBindings () |
Extends UCommonActivatableWidget with Blueprint-visible functions for registering additional input action bindings.
Definition at line 24 of file ExtendedCommonActivatableWidget.h.
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overrideprotectedvirtual |
Definition at line 5 of file ExtendedCommonActivatableWidget.cpp.
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protected |
Definition at line 19 of file ExtendedCommonActivatableWidget.cpp.
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protected |
Definition at line 40 of file ExtendedCommonActivatableWidget.cpp.
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protected |
Definition at line 31 of file ExtendedCommonActivatableWidget.cpp.