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Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <NightSkyAnimMetaData.h>
Public Member Functions | |
| UNightSkyAnimMetaData () | |
Public Attributes | |
| TSet< FName > | CachedBoneNames |
| TObjectPtr< UNightSkyAnimSequenceUserData > | UserData |
Definition at line 14 of file NightSkyAnimMetaData.h.
| UNightSkyAnimMetaData::UNightSkyAnimMetaData | ( | ) |
Definition at line 8 of file NightSkyAnimMetaData.cpp.
| TSet<FName> UNightSkyAnimMetaData::CachedBoneNames |
Definition at line 22 of file NightSkyAnimMetaData.h.
| TObjectPtr<UNightSkyAnimSequenceUserData> UNightSkyAnimMetaData::UserData |
Definition at line 25 of file NightSkyAnimMetaData.h.