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Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <NightSkySaveInfo.h>


Public Member Functions | |
| void | ActorArraySaver (UPARAM(ref) TArray< AActor * > &SaveActors) |
| void | ActorSaver (AActor *SaveActor) |
| void | ActorPreloader (AActor *WorldActor, FObjectRecord &ActorRecord) |
| void | UObjectArraySaver (UPARAM(ref) TArray< UObject * > &SaveObjects) |
| void | UObjectSaver (UObject *SaveObject) |
| void | UObjectsPreloader (AActor *WorldActor) |
| void | UObjectDataLoader () |
| void | SaveData (UObject *Object, TArray< uint8 > &InData) |
| void | LoadData (UObject *Object, UPARAM(ref) TArray< uint8 > &InData) |
Public Attributes | |
| TArray< uint8 > | Data |
| TArray< FObjectRecord > | ObjectRecords |
| TArray< UObject * > | TempObjects |
| TArray< UObject * > | PersistentOuters |
Definition at line 62 of file NightSkySaveInfo.h.
| void UNightSkySaveInfo::ActorArraySaver | ( | UPARAM(ref) TArray< AActor * > & | SaveActors | ) |
Definition at line 7 of file NightSkySaveInfo.cpp.
| void UNightSkySaveInfo::ActorPreloader | ( | AActor * | WorldActor, |
| FObjectRecord & | ActorRecord ) |
Definition at line 31 of file NightSkySaveInfo.cpp.
| void UNightSkySaveInfo::ActorSaver | ( | AActor * | SaveActor | ) |
Definition at line 15 of file NightSkySaveInfo.cpp.
| void UNightSkySaveInfo::LoadData | ( | UObject * | Object, |
| UPARAM(ref) TArray< uint8 > & | InData ) |
Definition at line 193 of file NightSkySaveInfo.cpp.
| void UNightSkySaveInfo::SaveData | ( | UObject * | Object, |
| TArray< uint8 > & | InData ) |
Definition at line 183 of file NightSkySaveInfo.cpp.
| void UNightSkySaveInfo::UObjectArraySaver | ( | UPARAM(ref) TArray< UObject * > & | SaveObjects | ) |
Definition at line 52 of file NightSkySaveInfo.cpp.
| void UNightSkySaveInfo::UObjectDataLoader | ( | ) |
Definition at line 174 of file NightSkySaveInfo.cpp.
| void UNightSkySaveInfo::UObjectSaver | ( | UObject * | SaveObject | ) |
Definition at line 60 of file NightSkySaveInfo.cpp.
| void UNightSkySaveInfo::UObjectsPreloader | ( | AActor * | WorldActor | ) |
Definition at line 116 of file NightSkySaveInfo.cpp.
| TArray<uint8> UNightSkySaveInfo::Data |
Definition at line 68 of file NightSkySaveInfo.h.
| TArray<FObjectRecord> UNightSkySaveInfo::ObjectRecords |
Definition at line 70 of file NightSkySaveInfo.h.
| TArray<UObject*> UNightSkySaveInfo::PersistentOuters |
Definition at line 74 of file NightSkySaveInfo.h.
| TArray<UObject*> UNightSkySaveInfo::TempObjects |
Definition at line 72 of file NightSkySaveInfo.h.