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Night Sky Engine
A fighting game framework made in Unreal Engine
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This is the complete list of members for UReplaySaveInfo, including all inherited members.
| ActorArraySaver(UPARAM(ref) TArray< AActor * > &SaveActors) | UNightSkySaveInfo | |
| ActorPreloader(AActor *WorldActor, FObjectRecord &ActorRecord) | UNightSkySaveInfo | |
| ActorSaver(AActor *SaveActor) | UNightSkySaveInfo | |
| BattleData | UReplaySaveInfo | |
| Data | UNightSkySaveInfo | |
| InputsP1 | UReplaySaveInfo | |
| InputsP2 | UReplaySaveInfo | |
| LengthInFrames | UReplaySaveInfo | |
| LoadData(UObject *Object, UPARAM(ref) TArray< uint8 > &InData) | UNightSkySaveInfo | |
| ObjectRecords | UNightSkySaveInfo | |
| PersistentOuters | UNightSkySaveInfo | |
| ReplayIndex | UReplaySaveInfo | |
| SaveData(UObject *Object, TArray< uint8 > &InData) | UNightSkySaveInfo | |
| TempObjects | UNightSkySaveInfo | |
| Timestamp | UReplaySaveInfo | |
| UObjectArraySaver(UPARAM(ref) TArray< UObject * > &SaveObjects) | UNightSkySaveInfo | |
| UObjectDataLoader() | UNightSkySaveInfo | |
| UObjectSaver(UObject *SaveObject) | UNightSkySaveInfo | |
| UObjectsPreloader(AActor *WorldActor) | UNightSkySaveInfo | |
| UReplaySaveInfo() | UReplaySaveInfo | inline |
| Version | UReplaySaveInfo |