Night Sky Engine
A fighting game framework made in Unreal Engine
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UReplaySaveInfo Member List

This is the complete list of members for UReplaySaveInfo, including all inherited members.

ActorArraySaver(UPARAM(ref) TArray< AActor * > &SaveActors)UNightSkySaveInfo
ActorPreloader(AActor *WorldActor, FObjectRecord &ActorRecord)UNightSkySaveInfo
ActorSaver(AActor *SaveActor)UNightSkySaveInfo
BattleDataUReplaySaveInfo
DataUNightSkySaveInfo
InputsP1UReplaySaveInfo
InputsP2UReplaySaveInfo
LengthInFramesUReplaySaveInfo
LoadData(UObject *Object, UPARAM(ref) TArray< uint8 > &InData)UNightSkySaveInfo
ObjectRecordsUNightSkySaveInfo
PersistentOutersUNightSkySaveInfo
ReplayIndexUReplaySaveInfo
SaveData(UObject *Object, TArray< uint8 > &InData)UNightSkySaveInfo
TempObjectsUNightSkySaveInfo
TimestampUReplaySaveInfo
UObjectArraySaver(UPARAM(ref) TArray< UObject * > &SaveObjects)UNightSkySaveInfo
UObjectDataLoader()UNightSkySaveInfo
UObjectSaver(UObject *SaveObject)UNightSkySaveInfo
UObjectsPreloader(AActor *WorldActor)UNightSkySaveInfo
UReplaySaveInfo()UReplaySaveInfoinline
VersionUReplaySaveInfo