Night Sky Engine
A fighting game framework made in Unreal Engine
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This is the complete list of members for UReplaySaveInfo, including all inherited members.
ActorArraySaver(UPARAM(ref) TArray< AActor * > &SaveActors) | UNightSkySaveInfo | |
ActorPreloader(AActor *WorldActor, FObjectRecord &ActorRecord) | UNightSkySaveInfo | |
ActorSaver(AActor *SaveActor) | UNightSkySaveInfo | |
BattleData | UReplaySaveInfo | |
Data | UNightSkySaveInfo | |
InputsP1 | UReplaySaveInfo | |
InputsP2 | UReplaySaveInfo | |
LengthInFrames | UReplaySaveInfo | |
LoadData(UObject *Object, UPARAM(ref) TArray< uint8 > &InData) | UNightSkySaveInfo | |
ObjectRecords | UNightSkySaveInfo | |
PersistentOuters | UNightSkySaveInfo | |
ReplayIndex | UReplaySaveInfo | |
SaveData(UObject *Object, TArray< uint8 > &InData) | UNightSkySaveInfo | |
TempObjects | UNightSkySaveInfo | |
Timestamp | UReplaySaveInfo | |
UObjectArraySaver(UPARAM(ref) TArray< UObject * > &SaveObjects) | UNightSkySaveInfo | |
UObjectDataLoader() | UNightSkySaveInfo | |
UObjectSaver(UObject *SaveObject) | UNightSkySaveInfo | |
UObjectsPreloader(AActor *WorldActor) | UNightSkySaveInfo | |
UReplaySaveInfo() | UReplaySaveInfo | inline |
Version | UReplaySaveInfo |