Night Sky Engine
A fighting game framework made in Unreal Engine
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UReplaySaveInfo Class Reference

#include <ReplayInfo.h>

Inheritance diagram for UReplaySaveInfo:
Collaboration diagram for UReplaySaveInfo:

Public Member Functions

 UReplaySaveInfo ()
 
- Public Member Functions inherited from UNightSkySaveInfo
void ActorArraySaver (UPARAM(ref) TArray< AActor * > &SaveActors)
 
void ActorSaver (AActor *SaveActor)
 
void ActorPreloader (AActor *WorldActor, FObjectRecord &ActorRecord)
 
void UObjectArraySaver (UPARAM(ref) TArray< UObject * > &SaveObjects)
 
void UObjectSaver (UObject *SaveObject)
 
void UObjectsPreloader (AActor *WorldActor)
 
void UObjectDataLoader ()
 
void SaveData (UObject *Object, TArray< uint8 > &InData)
 
void LoadData (UObject *Object, UPARAM(ref) TArray< uint8 > &InData)
 

Public Attributes

FDateTime Timestamp
 
FBattleData BattleData
 
FString Version
 
int32 ReplayIndex
 
int32 LengthInFrames
 
TArray< int32 > InputsP1
 
TArray< int32 > InputsP2
 
- Public Attributes inherited from UNightSkySaveInfo
TArray< uint8 > Data
 
TArray< FObjectRecordObjectRecords
 
TArray< UObject * > TempObjects
 
TArray< UObject * > PersistentOuters
 

Detailed Description

Definition at line 14 of file ReplayInfo.h.

Constructor & Destructor Documentation

◆ UReplaySaveInfo()

UReplaySaveInfo::UReplaySaveInfo ( )
inline

Definition at line 19 of file ReplayInfo.h.

Member Data Documentation

◆ BattleData

FBattleData UReplaySaveInfo::BattleData

Definition at line 31 of file ReplayInfo.h.

◆ InputsP1

TArray<int32> UReplaySaveInfo::InputsP1

Definition at line 39 of file ReplayInfo.h.

◆ InputsP2

TArray<int32> UReplaySaveInfo::InputsP2

Definition at line 41 of file ReplayInfo.h.

◆ LengthInFrames

int32 UReplaySaveInfo::LengthInFrames

Definition at line 37 of file ReplayInfo.h.

◆ ReplayIndex

int32 UReplaySaveInfo::ReplayIndex

Definition at line 35 of file ReplayInfo.h.

◆ Timestamp

FDateTime UReplaySaveInfo::Timestamp

Definition at line 29 of file ReplayInfo.h.

◆ Version

FString UReplaySaveInfo::Version

Definition at line 33 of file ReplayInfo.h.


The documentation for this class was generated from the following file: