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Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <NightSkyGameInstance.h>
Public Attributes | |
| TArray< UPrimaryCharaData * > | PlayerListP1 |
| TArray< UPrimaryCharaData * > | PlayerListP2 |
| TArray< int32 > | ColorIndicesP1 |
| TArray< int32 > | ColorIndicesP2 |
| EBattleFormat | BattleFormat |
| int32 | TimeUntilRoundStart = 180 |
| int32 | RoundCount |
| int32 | StartRoundTimer |
| UPrimaryStageData * | Stage |
| FGameplayTag | MusicName |
| FRandomManager | Random |
Definition at line 23 of file NightSkyGameInstance.h.
| EBattleFormat FBattleData::BattleFormat |
Definition at line 36 of file NightSkyGameInstance.h.
| TArray<int32> FBattleData::ColorIndicesP1 |
Definition at line 32 of file NightSkyGameInstance.h.
| TArray<int32> FBattleData::ColorIndicesP2 |
Definition at line 34 of file NightSkyGameInstance.h.
| FGameplayTag FBattleData::MusicName |
Definition at line 46 of file NightSkyGameInstance.h.
| TArray<UPrimaryCharaData*> FBattleData::PlayerListP1 |
Definition at line 28 of file NightSkyGameInstance.h.
| TArray<UPrimaryCharaData*> FBattleData::PlayerListP2 |
Definition at line 30 of file NightSkyGameInstance.h.
| FRandomManager FBattleData::Random |
Definition at line 48 of file NightSkyGameInstance.h.
| int32 FBattleData::RoundCount |
Definition at line 40 of file NightSkyGameInstance.h.
| UPrimaryStageData* FBattleData::Stage |
Definition at line 44 of file NightSkyGameInstance.h.
| int32 FBattleData::StartRoundTimer |
Definition at line 42 of file NightSkyGameInstance.h.
| int32 FBattleData::TimeUntilRoundStart = 180 |
Definition at line 38 of file NightSkyGameInstance.h.