Night Sky Engine
A fighting game framework made in Unreal Engine
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FBattleData Struct Reference

#include <NightSkyGameInstance.h>

Public Attributes

TArray< UPrimaryCharaData * > PlayerListP1
 
TArray< UPrimaryCharaData * > PlayerListP2
 
TArray< int32 > ColorIndicesP1
 
TArray< int32 > ColorIndicesP2
 
EBattleFormat BattleFormat
 
int32 TimeUntilRoundStart = 180
 
int32 RoundCount
 
int32 StartRoundTimer
 
UPrimaryStageDataStage
 
FGameplayTag MusicName
 
FRandomManager Random
 

Detailed Description

Definition at line 23 of file NightSkyGameInstance.h.

Member Data Documentation

◆ BattleFormat

EBattleFormat FBattleData::BattleFormat

Definition at line 36 of file NightSkyGameInstance.h.

◆ ColorIndicesP1

TArray<int32> FBattleData::ColorIndicesP1

Definition at line 32 of file NightSkyGameInstance.h.

◆ ColorIndicesP2

TArray<int32> FBattleData::ColorIndicesP2

Definition at line 34 of file NightSkyGameInstance.h.

◆ MusicName

FGameplayTag FBattleData::MusicName

Definition at line 46 of file NightSkyGameInstance.h.

◆ PlayerListP1

TArray<UPrimaryCharaData*> FBattleData::PlayerListP1

Definition at line 28 of file NightSkyGameInstance.h.

◆ PlayerListP2

TArray<UPrimaryCharaData*> FBattleData::PlayerListP2

Definition at line 30 of file NightSkyGameInstance.h.

◆ Random

FRandomManager FBattleData::Random

Definition at line 48 of file NightSkyGameInstance.h.

◆ RoundCount

int32 FBattleData::RoundCount

Definition at line 40 of file NightSkyGameInstance.h.

◆ Stage

UPrimaryStageData* FBattleData::Stage

Definition at line 44 of file NightSkyGameInstance.h.

◆ StartRoundTimer

int32 FBattleData::StartRoundTimer

Definition at line 42 of file NightSkyGameInstance.h.

◆ TimeUntilRoundStart

int32 FBattleData::TimeUntilRoundStart = 180

Definition at line 38 of file NightSkyGameInstance.h.


The documentation for this struct was generated from the following file: