Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <NightSkyGameInstance.h>
Public Attributes | |
TArray< UPrimaryCharaData * > | PlayerListP1 |
TArray< UPrimaryCharaData * > | PlayerListP2 |
TArray< int32 > | ColorIndices |
ERoundFormat | RoundFormat |
int32 | StartRoundTimer |
FRandomManager | Random |
UPrimaryStageData * | Stage |
FGameplayTag | MusicName |
Definition at line 23 of file NightSkyGameInstance.h.
TArray<int32> FBattleData::ColorIndices |
Definition at line 32 of file NightSkyGameInstance.h.
FGameplayTag FBattleData::MusicName |
Definition at line 42 of file NightSkyGameInstance.h.
TArray<UPrimaryCharaData*> FBattleData::PlayerListP1 |
Definition at line 28 of file NightSkyGameInstance.h.
TArray<UPrimaryCharaData*> FBattleData::PlayerListP2 |
Definition at line 30 of file NightSkyGameInstance.h.
FRandomManager FBattleData::Random |
Definition at line 38 of file NightSkyGameInstance.h.
ERoundFormat FBattleData::RoundFormat |
Definition at line 34 of file NightSkyGameInstance.h.
UPrimaryStageData* FBattleData::Stage |
Definition at line 40 of file NightSkyGameInstance.h.
int32 FBattleData::StartRoundTimer |
Definition at line 36 of file NightSkyGameInstance.h.