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Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <NightSkyPlayerController.h>
Public Member Functions | |
| ANightSkyPlayerController () | |
| virtual void | Tick (float DeltaTime) override |
| virtual void | SetupInputComponent () override |
| void | PressUp () |
| void | ReleaseUp () |
| void | PressDown () |
| void | ReleaseDown () |
| void | PressLeft () |
| void | ReleaseLeft () |
| void | PressRight () |
| void | ReleaseRight () |
| void | PressA () |
| void | ReleaseA () |
| void | PressB () |
| void | ReleaseB () |
| void | PressC () |
| void | ReleaseC () |
| void | PressD () |
| void | ReleaseD () |
| void | PressE () |
| void | ReleaseE () |
| void | PressF () |
| void | ReleaseF () |
| void | PressG () |
| void | ReleaseG () |
| void | PressH () |
| void | ReleaseH () |
| void | PauseGame () |
| void | SendGgpo (ANetworkPawn *InNetworkPawn, bool Client) const |
| void | SendBattleData () |
| void | Rematch () |
| void | OpenPauseMenu () |
| void | ClosePauseMenu () |
Public Attributes | |
| int | Inputs |
| int | Frame |
| bool | bRematch |
| bool | bRematchAccepted |
| bool | bSentCharaData |
| TSoftObjectPtr< UInputMappingContext > | InputMapping |
| FBattleInputActions | InputActions |
| ANetworkPawn * | NetworkPawn |
Protected Member Functions | |
| virtual void | BeginPlay () override |
Definition at line 71 of file NightSkyPlayerController.h.
| ANightSkyPlayerController::ANightSkyPlayerController | ( | ) |
Definition at line 21 of file NightSkyPlayerController.cpp.
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overrideprotectedvirtual |
Reimplemented in ANightSkyWTPlayerController.
Definition at line 33 of file NightSkyPlayerController.cpp.
| void ANightSkyPlayerController::ClosePauseMenu | ( | ) |
| void ANightSkyPlayerController::OpenPauseMenu | ( | ) |
| void ANightSkyPlayerController::PauseGame | ( | ) |
Definition at line 268 of file NightSkyPlayerController.cpp.
| void ANightSkyPlayerController::PressA | ( | ) |
Definition at line 187 of file NightSkyPlayerController.cpp.
| void ANightSkyPlayerController::PressB | ( | ) |
Definition at line 197 of file NightSkyPlayerController.cpp.
| void ANightSkyPlayerController::PressC | ( | ) |
Definition at line 207 of file NightSkyPlayerController.cpp.
| void ANightSkyPlayerController::PressD | ( | ) |
Definition at line 217 of file NightSkyPlayerController.cpp.
| void ANightSkyPlayerController::PressDown | ( | ) |
Definition at line 157 of file NightSkyPlayerController.cpp.
| void ANightSkyPlayerController::PressE | ( | ) |
Definition at line 227 of file NightSkyPlayerController.cpp.
| void ANightSkyPlayerController::PressF | ( | ) |
Definition at line 237 of file NightSkyPlayerController.cpp.
| void ANightSkyPlayerController::PressG | ( | ) |
Definition at line 247 of file NightSkyPlayerController.cpp.
| void ANightSkyPlayerController::PressH | ( | ) |
Definition at line 258 of file NightSkyPlayerController.cpp.
| void ANightSkyPlayerController::PressLeft | ( | ) |
Definition at line 167 of file NightSkyPlayerController.cpp.
| void ANightSkyPlayerController::PressRight | ( | ) |
Definition at line 177 of file NightSkyPlayerController.cpp.
| void ANightSkyPlayerController::PressUp | ( | ) |
Definition at line 147 of file NightSkyPlayerController.cpp.
| void ANightSkyPlayerController::ReleaseA | ( | ) |
Definition at line 192 of file NightSkyPlayerController.cpp.
| void ANightSkyPlayerController::ReleaseB | ( | ) |
Definition at line 202 of file NightSkyPlayerController.cpp.
| void ANightSkyPlayerController::ReleaseC | ( | ) |
Definition at line 212 of file NightSkyPlayerController.cpp.
| void ANightSkyPlayerController::ReleaseD | ( | ) |
Definition at line 222 of file NightSkyPlayerController.cpp.
| void ANightSkyPlayerController::ReleaseDown | ( | ) |
Definition at line 162 of file NightSkyPlayerController.cpp.
| void ANightSkyPlayerController::ReleaseE | ( | ) |
Definition at line 232 of file NightSkyPlayerController.cpp.
| void ANightSkyPlayerController::ReleaseF | ( | ) |
Definition at line 242 of file NightSkyPlayerController.cpp.
| void ANightSkyPlayerController::ReleaseG | ( | ) |
Definition at line 252 of file NightSkyPlayerController.cpp.
| void ANightSkyPlayerController::ReleaseH | ( | ) |
Definition at line 263 of file NightSkyPlayerController.cpp.
| void ANightSkyPlayerController::ReleaseLeft | ( | ) |
Definition at line 172 of file NightSkyPlayerController.cpp.
| void ANightSkyPlayerController::ReleaseRight | ( | ) |
Definition at line 182 of file NightSkyPlayerController.cpp.
| void ANightSkyPlayerController::ReleaseUp | ( | ) |
Definition at line 152 of file NightSkyPlayerController.cpp.
| void ANightSkyPlayerController::Rematch | ( | ) |
Definition at line 346 of file NightSkyPlayerController.cpp.
| void ANightSkyPlayerController::SendBattleData | ( | ) |
Definition at line 309 of file NightSkyPlayerController.cpp.
| void ANightSkyPlayerController::SendGgpo | ( | ANetworkPawn * | InNetworkPawn, |
| bool | Client ) const |
Definition at line 278 of file NightSkyPlayerController.cpp.
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overridevirtual |
Definition at line 74 of file NightSkyPlayerController.cpp.
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overridevirtual |
Reimplemented in ANightSkyWTPlayerController.
Definition at line 39 of file NightSkyPlayerController.cpp.
| bool ANightSkyPlayerController::bRematch |
Definition at line 91 of file NightSkyPlayerController.h.
| bool ANightSkyPlayerController::bRematchAccepted |
Definition at line 92 of file NightSkyPlayerController.h.
| bool ANightSkyPlayerController::bSentCharaData |
Definition at line 93 of file NightSkyPlayerController.h.
| int ANightSkyPlayerController::Frame |
Definition at line 90 of file NightSkyPlayerController.h.
| FBattleInputActions ANightSkyPlayerController::InputActions |
Definition at line 98 of file NightSkyPlayerController.h.
| TSoftObjectPtr<UInputMappingContext> ANightSkyPlayerController::InputMapping |
Definition at line 96 of file NightSkyPlayerController.h.
| int ANightSkyPlayerController::Inputs |
Definition at line 89 of file NightSkyPlayerController.h.
| ANetworkPawn* ANightSkyPlayerController::NetworkPawn |
Definition at line 135 of file NightSkyPlayerController.h.