Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <NightSkyPlayerController.h>
Public Member Functions | |
ANightSkyPlayerController () | |
virtual void | Tick (float DeltaTime) override |
virtual void | SetupInputComponent () override |
void | RemapKeys () const |
void | PressUp () |
void | ReleaseUp () |
void | PressDown () |
void | ReleaseDown () |
void | PressLeft () |
void | ReleaseLeft () |
void | PressRight () |
void | ReleaseRight () |
void | PressA () |
void | ReleaseA () |
void | PressB () |
void | ReleaseB () |
void | PressC () |
void | ReleaseC () |
void | PressD () |
void | ReleaseD () |
void | PressE () |
void | ReleaseE () |
void | PressF () |
void | ReleaseF () |
void | PressG () |
void | ReleaseG () |
void | PressH () |
void | ReleaseH () |
void | PauseGame () |
void | SendGgpo (ANetworkPawn *InNetworkPawn, bool Client) const |
void | SendBattleData () |
void | Rematch () |
void | OpenPauseMenu () |
void | ClosePauseMenu () |
Public Attributes | |
int | Inputs |
int | Frame |
bool | bRematch |
TSoftObjectPtr< UInputMappingContext > | InputMapping |
FBattleInputActions | InputActions |
ANetworkPawn * | NetworkPawn |
Protected Member Functions | |
virtual void | BeginPlay () override |
Definition at line 71 of file NightSkyPlayerController.h.
ANightSkyPlayerController::ANightSkyPlayerController | ( | ) |
Definition at line 21 of file NightSkyPlayerController.cpp.
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overrideprotectedvirtual |
Reimplemented in ANightSkyWTPlayerController.
Definition at line 32 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::ClosePauseMenu | ( | ) |
void ANightSkyPlayerController::OpenPauseMenu | ( | ) |
void ANightSkyPlayerController::PauseGame | ( | ) |
Definition at line 283 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::PressA | ( | ) |
Definition at line 202 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::PressB | ( | ) |
Definition at line 212 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::PressC | ( | ) |
Definition at line 222 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::PressD | ( | ) |
Definition at line 232 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::PressDown | ( | ) |
Definition at line 172 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::PressE | ( | ) |
Definition at line 242 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::PressF | ( | ) |
Definition at line 252 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::PressG | ( | ) |
Definition at line 262 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::PressH | ( | ) |
Definition at line 273 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::PressLeft | ( | ) |
Definition at line 182 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::PressRight | ( | ) |
Definition at line 192 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::PressUp | ( | ) |
Definition at line 162 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::ReleaseA | ( | ) |
Definition at line 207 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::ReleaseB | ( | ) |
Definition at line 217 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::ReleaseC | ( | ) |
Definition at line 227 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::ReleaseD | ( | ) |
Definition at line 237 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::ReleaseDown | ( | ) |
Definition at line 177 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::ReleaseE | ( | ) |
Definition at line 247 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::ReleaseF | ( | ) |
Definition at line 257 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::ReleaseG | ( | ) |
Definition at line 267 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::ReleaseH | ( | ) |
Definition at line 278 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::ReleaseLeft | ( | ) |
Definition at line 187 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::ReleaseRight | ( | ) |
Definition at line 197 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::ReleaseUp | ( | ) |
Definition at line 167 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::RemapKeys | ( | ) | const |
Definition at line 146 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::Rematch | ( | ) |
Definition at line 348 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::SendBattleData | ( | ) |
Definition at line 324 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::SendGgpo | ( | ANetworkPawn * | InNetworkPawn, |
bool | Client ) const |
Definition at line 293 of file NightSkyPlayerController.cpp.
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overridevirtual |
Definition at line 73 of file NightSkyPlayerController.cpp.
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overridevirtual |
Reimplemented in ANightSkyWTPlayerController.
Definition at line 41 of file NightSkyPlayerController.cpp.
bool ANightSkyPlayerController::bRematch |
Definition at line 91 of file NightSkyPlayerController.h.
int ANightSkyPlayerController::Frame |
Definition at line 90 of file NightSkyPlayerController.h.
FBattleInputActions ANightSkyPlayerController::InputActions |
Definition at line 96 of file NightSkyPlayerController.h.
TSoftObjectPtr<UInputMappingContext> ANightSkyPlayerController::InputMapping |
Definition at line 94 of file NightSkyPlayerController.h.
int ANightSkyPlayerController::Inputs |
Definition at line 89 of file NightSkyPlayerController.h.
ANetworkPawn* ANightSkyPlayerController::NetworkPawn |
Definition at line 135 of file NightSkyPlayerController.h.