Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <NightSkyPlayerController.h>
Public Member Functions | |
ANightSkyPlayerController () | |
virtual void | Tick (float DeltaTime) override |
virtual void | SetupInputComponent () override |
void | PressUp () |
void | ReleaseUp () |
void | PressDown () |
void | ReleaseDown () |
void | PressLeft () |
void | ReleaseLeft () |
void | PressRight () |
void | ReleaseRight () |
void | PressA () |
void | ReleaseA () |
void | PressB () |
void | ReleaseB () |
void | PressC () |
void | ReleaseC () |
void | PressD () |
void | ReleaseD () |
void | PressE () |
void | ReleaseE () |
void | PressF () |
void | ReleaseF () |
void | PressG () |
void | ReleaseG () |
void | PressH () |
void | ReleaseH () |
void | PauseGame () |
void | SendGgpo (ANetworkPawn *InNetworkPawn, bool Client) const |
void | SendBattleData () |
void | Rematch () |
void | OpenPauseMenu () |
void | ClosePauseMenu () |
Public Attributes | |
int | Inputs |
int | Frame |
bool | bRematch |
TSoftObjectPtr< UInputMappingContext > | InputMapping |
FBattleInputActions | InputActions |
ANetworkPawn * | NetworkPawn |
Protected Member Functions | |
virtual void | BeginPlay () override |
Definition at line 71 of file NightSkyPlayerController.h.
ANightSkyPlayerController::ANightSkyPlayerController | ( | ) |
Definition at line 20 of file NightSkyPlayerController.cpp.
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overrideprotectedvirtual |
Reimplemented in ANightSkyWTPlayerController.
Definition at line 32 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::ClosePauseMenu | ( | ) |
void ANightSkyPlayerController::OpenPauseMenu | ( | ) |
void ANightSkyPlayerController::PauseGame | ( | ) |
Definition at line 266 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::PressA | ( | ) |
Definition at line 185 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::PressB | ( | ) |
Definition at line 195 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::PressC | ( | ) |
Definition at line 205 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::PressD | ( | ) |
Definition at line 215 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::PressDown | ( | ) |
Definition at line 155 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::PressE | ( | ) |
Definition at line 225 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::PressF | ( | ) |
Definition at line 235 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::PressG | ( | ) |
Definition at line 245 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::PressH | ( | ) |
Definition at line 256 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::PressLeft | ( | ) |
Definition at line 165 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::PressRight | ( | ) |
Definition at line 175 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::PressUp | ( | ) |
Definition at line 145 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::ReleaseA | ( | ) |
Definition at line 190 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::ReleaseB | ( | ) |
Definition at line 200 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::ReleaseC | ( | ) |
Definition at line 210 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::ReleaseD | ( | ) |
Definition at line 220 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::ReleaseDown | ( | ) |
Definition at line 160 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::ReleaseE | ( | ) |
Definition at line 230 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::ReleaseF | ( | ) |
Definition at line 240 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::ReleaseG | ( | ) |
Definition at line 250 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::ReleaseH | ( | ) |
Definition at line 261 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::ReleaseLeft | ( | ) |
Definition at line 170 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::ReleaseRight | ( | ) |
Definition at line 180 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::ReleaseUp | ( | ) |
Definition at line 150 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::Rematch | ( | ) |
Definition at line 331 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::SendBattleData | ( | ) |
Definition at line 307 of file NightSkyPlayerController.cpp.
void ANightSkyPlayerController::SendGgpo | ( | ANetworkPawn * | InNetworkPawn, |
bool | Client ) const |
Definition at line 276 of file NightSkyPlayerController.cpp.
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overridevirtual |
Definition at line 72 of file NightSkyPlayerController.cpp.
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overridevirtual |
Reimplemented in ANightSkyWTPlayerController.
Definition at line 40 of file NightSkyPlayerController.cpp.
bool ANightSkyPlayerController::bRematch |
Definition at line 91 of file NightSkyPlayerController.h.
int ANightSkyPlayerController::Frame |
Definition at line 90 of file NightSkyPlayerController.h.
FBattleInputActions ANightSkyPlayerController::InputActions |
Definition at line 96 of file NightSkyPlayerController.h.
TSoftObjectPtr<UInputMappingContext> ANightSkyPlayerController::InputMapping |
Definition at line 94 of file NightSkyPlayerController.h.
int ANightSkyPlayerController::Inputs |
Definition at line 89 of file NightSkyPlayerController.h.
ANetworkPawn* ANightSkyPlayerController::NetworkPawn |
Definition at line 133 of file NightSkyPlayerController.h.