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Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <NightSkyWTPlayerController.h>
Public Member Functions | |
| ANightSkyWTPlayerController () | |
| virtual void | Tick (float DeltaTime) override |
Public Member Functions inherited from ANightSkyPlayerController | |
| ANightSkyPlayerController () | |
| virtual void | SetupInputComponent () override |
| void | PressUp () |
| void | ReleaseUp () |
| void | PressDown () |
| void | ReleaseDown () |
| void | PressLeft () |
| void | ReleaseLeft () |
| void | PressRight () |
| void | ReleaseRight () |
| void | PressA () |
| void | ReleaseA () |
| void | PressB () |
| void | ReleaseB () |
| void | PressC () |
| void | ReleaseC () |
| void | PressD () |
| void | ReleaseD () |
| void | PressE () |
| void | ReleaseE () |
| void | PressF () |
| void | ReleaseF () |
| void | PressG () |
| void | ReleaseG () |
| void | PressH () |
| void | ReleaseH () |
| void | PauseGame () |
| void | SendGgpo (ANetworkPawn *InNetworkPawn, bool Client) const |
| void | SendBattleData () |
| void | Rematch () |
| void | OpenPauseMenu () |
| void | ClosePauseMenu () |
Protected Member Functions | |
| virtual void | BeginPlay () override |
Protected Member Functions inherited from ANightSkyPlayerController | |
Additional Inherited Members | |
Public Attributes inherited from ANightSkyPlayerController | |
| int | Inputs |
| int | Frame |
| bool | bRematch |
| bool | bRematchAccepted |
| bool | bSentCharaData |
| TSoftObjectPtr< UInputMappingContext > | InputMapping |
| FBattleInputActions | InputActions |
| ANetworkPawn * | NetworkPawn |
Definition at line 10 of file NightSkyWTPlayerController.h.
| ANightSkyWTPlayerController::ANightSkyWTPlayerController | ( | ) |
Definition at line 8 of file NightSkyWTPlayerController.cpp.
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overrideprotectedvirtual |
Reimplemented from ANightSkyPlayerController.
Definition at line 15 of file NightSkyWTPlayerController.cpp.
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overridevirtual |
Reimplemented from ANightSkyPlayerController.
Definition at line 22 of file NightSkyWTPlayerController.cpp.