Night Sky Engine
A fighting game framework made in Unreal Engine
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ANightSkyWTPlayerController Class Reference

#include <NightSkyWTPlayerController.h>

Inheritance diagram for ANightSkyWTPlayerController:
Collaboration diagram for ANightSkyWTPlayerController:

Public Member Functions

 ANightSkyWTPlayerController ()
 
virtual void Tick (float DeltaTime) override
 
- Public Member Functions inherited from ANightSkyPlayerController
 ANightSkyPlayerController ()
 
virtual void SetupInputComponent () override
 
void RemapKeys () const
 
void PressUp ()
 
void ReleaseUp ()
 
void PressDown ()
 
void ReleaseDown ()
 
void PressLeft ()
 
void ReleaseLeft ()
 
void PressRight ()
 
void ReleaseRight ()
 
void PressA ()
 
void ReleaseA ()
 
void PressB ()
 
void ReleaseB ()
 
void PressC ()
 
void ReleaseC ()
 
void PressD ()
 
void ReleaseD ()
 
void PressE ()
 
void ReleaseE ()
 
void PressF ()
 
void ReleaseF ()
 
void PressG ()
 
void ReleaseG ()
 
void PressH ()
 
void ReleaseH ()
 
void PauseGame ()
 
void SendGgpo (ANetworkPawn *InNetworkPawn, bool Client) const
 
void SendBattleData ()
 
void Rematch ()
 
void OpenPauseMenu ()
 
void ClosePauseMenu ()
 

Protected Member Functions

virtual void BeginPlay () override
 

Additional Inherited Members

- Public Attributes inherited from ANightSkyPlayerController
int Inputs
 
int Frame
 
bool bRematch
 
TSoftObjectPtr< UInputMappingContext > InputMapping
 
FBattleInputActions InputActions
 
ANetworkPawnNetworkPawn
 

Detailed Description

Definition at line 10 of file NightSkyWTPlayerController.h.

Constructor & Destructor Documentation

◆ ANightSkyWTPlayerController()

ANightSkyWTPlayerController::ANightSkyWTPlayerController ( )

Definition at line 8 of file NightSkyWTPlayerController.cpp.

Member Function Documentation

◆ BeginPlay()

void ANightSkyWTPlayerController::BeginPlay ( )
overrideprotectedvirtual

Reimplemented from ANightSkyPlayerController.

Definition at line 15 of file NightSkyWTPlayerController.cpp.

◆ Tick()

void ANightSkyWTPlayerController::Tick ( float DeltaTime)
overridevirtual

Reimplemented from ANightSkyPlayerController.

Definition at line 22 of file NightSkyWTPlayerController.cpp.


The documentation for this class was generated from the following files: