#include <WTCharacter.h>
Definition at line 13 of file WTCharacter.h.
◆ AWTCharacter()
AWTCharacter::AWTCharacter |
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◆ BeginPlay()
void AWTCharacter::BeginPlay |
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overrideprotectedvirtual |
◆ EndBattle()
void AWTCharacter::EndBattle |
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◆ EndBattle_BP()
void AWTCharacter::EndBattle_BP |
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◆ SetupPlayerInputComponent()
void AWTCharacter::SetupPlayerInputComponent |
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class UInputComponent * | PlayerInputComponent | ) |
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overridevirtual |
◆ StartBattle()
◆ Tick()
void AWTCharacter::Tick |
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float | DeltaTime | ) |
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overridevirtual |
◆ BattlePlayer
◆ BattlePlayerClass
◆ GameState
The documentation for this class was generated from the following files:
- C:/Users/theso/Unreal Projects/NightSkyEngine/Source/NightSkyEngine/WT/WTCharacter.h
- C:/Users/theso/Unreal Projects/NightSkyEngine/Source/NightSkyEngine/WT/WTCharacter.cpp